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Tip:
The Holographic for Headphones is not based on a standard cross-feed system, as found in some High-End headphone
amplifiers. Many so called ‘3D systems’ are usually DSP based that artificially effect the sound and add unwanted reverb in order to
simulate a ‘spacious‘ type of sound.
It’s true that traditional cross-feed tends to produce an ‘out of head’ sound, but with much diminished spatial components and a
narrower soundstage, sometimes almost approaching mono. Most DSP based 3D designs produce an unnatural, echo-like sound,
which may initially be impressive, but soon becomes tiring.
By contrast, Holographic for Headphones, provides not only ‘out of head’ placement of the sound sources, but renders the
whole sound field in a manner that strongly parallels listening to loudspeakers in a normal room, all achieved without the
added reverb. This is the first system in commercial production to achieve this.
For Loudspeakers: (Line Outputs)
The Holographic for loudspeakers® is an analogue matrix circuit that has two distinct functions:
Corrects the fundamental spatial distortion in stereo recordings;
Increase the width of the apparent soundstage beyond the width dictated by the loudspeaker placement.
OFF
:
Holographic is disabled (this allows the ‘direct’ sound to be judged).
+
:
This matrix corrects (’
+
’) the spatial distortion caused by the recording/mixing/mastering process and restores the
original width of the soundstage. This is the recommended
default
setting if the loudspeakers are already ideally placed for
imaging.
30˚
+
:
This matrix corrects (’
+
’) the spatial distortion caused by the recording/mixing/mastering process and adds an
approximate
30˚
to the apparent width of the soundstage. Thus, loudspeakers with narrow placement (e.g. Loudspeakers
closely located either side of a TV set) can offer a soundstage that extends beyond the left and right past the loudspeakers
and is close to the ideal placement.
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