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Video Mix/Effects
NAM Matte Pane
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Defocus—The Defocus effect is applied to the original keyed image.
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Defocus NAM + —The defocused image is compared to the original image on a pixel by
pixel basis, and the lighter (higher luminance) pixel of the two is used in the final image.
Defocus NAM + can be used to simulate a fog filter type effect.
•
Defocus NAM - —The defocused image is compared to the original image on a pixel by
pixel basis, and the darker (lower luminance) pixel of the two is used in the final image.
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When the Defocus pane is activated, soft knob controls for Video Defocus, Video
Aspect, and NAM Ratio are available.
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Video Defocus—adjusts the total amount of defocus applied to the image.
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Video Aspect—adjusts the percentage of defocus applied to the vertical and horizontal
axes of the image.
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NAM Ratio—adjusts the level of luminance at which the Defocus effect will be applied
to NAM pixels. This value applies to both NAM + and NAM - modes.
NAM Matte Pane
NAM Matte On button — When selected a matte color is applied to the selected NAM
(lighter or darker) portion of the keyed image.
When the NAM Matte pane is activated, knob controls for matte Hue, Saturation, and
Brightness become available. An approximation of the color of the matte is shown at the
bottom of the pane.
DPM Lighting Menu
NOTE: Lighting is not available in the K-Frame XP V16.0 software. It
will be a feature in a later software release.
The Lighting menu provides four colored light sources positional in 3D space for each
delegated keyer. Each light source can be a Point, Bar, or Plane. The apparent reflection of
the light source simulates the physics of incident light falling on a surface, including
specular effects and light falloff due to distance and geometry. The lighting parameters
interact with one another, permitting the creation of subtle effects, and are keyframeable.
Some extremely low lighting values (particularly Light Softness) when used in combination
with other lighting values can create visible artifacts (stair-step aliasing). Due to the
intricate lighting parameter interactions, if these values were restricted to prevent all
potential artifacts, other useful lighting effects would be impossible. For this reason, values
that might cause aliasing are allowed. If a lighting effect looks bad, adjust the settings to
correct its appearance.
Shadow Control Pane
The Shadow Control pane applies to all of the light sources for the delegated keyer and
controls ambient lighting effects. You can control the color of the ambient lighting, and the
amount of shadow falloff for the light sources. Soft knobs for Hue degrees, and Sat, Bright,
and Shadow percentage are available when the data pad has been selected.
Light Type Pane
The four tabs (Light 1-4) in the Light Type pane delegate the menu to a particular light
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