GV-R9200 Series Graphics Accelerator
- 24 -
English
OpenGL Properties:
The OpenGL properties page gives you complete control of the OpenGL settings.
Main Settings slider
Moving the slider to the left will maximize application
performance, while moving the slider to the right will
provide excellent 3D image quality. Moving this slider from
one position to the next changes the individual Custom
Settings sliders found below.
z
Custom Settings checkbox
When
Custom Settings
is checked, the Main Settings
slider is disabled, allowing you to move each individual
slider in the Custom Settings section below. Setting the
individual sliders gives you complete control over your
application experience. Using Custom Settings is
recommended for advanced users only.
Anisotropic Filtering
z
Anisotropic Filtering checkbox
uses a texture filtering technique that blends multiple
texture samples together. Selecting
Application Preference
will result in high quality
textures, with a negligible reduction in the application's performance.
z
Anisotropic Filtering slider
By moving this slider to the right, as the number of samples
taken increases, the quality of the final image increases significantly. 16X provides ex-
tremely detailed, crisp-looking images as a result of the largest number of texture samples
possible.
SMOOTHVISION
z
Improves image quality by removing jagged edges from 3D images, resulting in smoother,
more natural looking objects.
z
SMOOTHVISION slider
can be applied using different sample patterns and sample points
such as 2X, 3X, 4X, 5X or 6X. Moving this slider to the right increases sampling to provide
the most realistic 3D image.
Texture Preference slider
Selecting this decides whether your application should use high quality or high performance
textures. Moving the slider to the right delivers the highest quality experience. Moving the
slider to the left emphasizes a high performance solution while still providing good visuals.
Mipmap Detail Level slider
This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps
are a collection of different sized textures of the same image. As the user moves closer to a 3D
object the image quality should increase, requiring a higher quality texture of the same image.
Содержание GV-R92128D
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