Software Installation
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English
OpenGL Properties:
The OpenGL properties page gives you complete control of the OpenGL settings.
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Main Settings slider
Moving the slider to the left will maximize appli-
cation performance, while moving the slider to
the right will provide excellent 3D image quality.
Moving this slider from one position to the next
changes the individual Custom Settings sliders
found below.
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Custom Settings checkbox
When
Custom Settings
is checked, the Main
Settings slider is disabled, allowing you to
move each individual slider in the Custom
Settings section below. Setting the individual
sliders gives you complete control over your application experience. Using Custom Settings is
recommended for advanced users only.
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Anti-Aliasing checkbox
improves image quality by removing jagged edges from 3D images,
resulting in smoother, more natural looking objects.
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Anti-Aliasing slider
can be applied using different sample patterns and sample points such as
2X, 4X, or 6X. Moving this slider to the right increases sampling to provide the most realistic 3D
image.
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Anisotropic Filtering checkbox
uses a texture filtering technique that blends multiple texture
samples together. Selecting
Application Preference
will result in high quality textures, with a
negligible reduction in the application's performance.
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Anisotropic Filtering slider
By moving this slider to the right, as the number of samples taken
increases, the quality of the final image increases significantly. 16X provides extremely detailed,
crisp-looking images as a result of the largest number of texture samples possible.
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Texture Preference slider
Selecting this decides whether your application should use high quality or high performance textures.
Moving the slider to the right delivers the highest quality experience. Moving the slider to the left
emphasizes a high performance solution while still providing good visuals.
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Mipmap Detail Level slider
This will allow you to choose the texture quality of the mipmaps the application will use. Mipmaps are
a collection of different sized textures of the same image. As the user moves closer to a 3D object the
image quality should increase, requiring a higher quality texture of the same image. The base mipmap
is the highest quality texture, and all subsequent mipmaps are smaller sized