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©

 1982 Kenneth Johnson

©

 2002 Fundex Games, Ltd.

All Rights Reserved

Phase 10 is a registered trademark of Kenneth Johnson.

www.fundexgames.com

• 5 points for each card numbered 1-9

• 10 points for each card numbered 10-12 

• 15 points for

 

each “Skip” card 

• 25 points for each “Wild” card

Only the cards in a player‘s hand are scored, not cards already

laid down. After the scores are recorded, the player to the left of 

the dealer becomes the new dealer. All cards are gathered and 

shuffled, and a new hand is dealt. 

THE WINNER:

 The first player to complete Phase 10 at the end

of a hand is the winner. If two or more players complete Phase 

10 in the same hand, then the player with the fewest total points 

is the winner. In the event of a tie, the players that tied replay 

Phase number 10. The first one to go out is the winner.

VARIATIONS

1.The players play 10 hands. All players advance to the next 

 

Phase each time, whether they complete the current Phase or

  

  not. Thus, in hand one players try for Phase 1, then in hand  

 

two they all try for Phase 2, etc. After ten hands, the player with

  

  the lowest total score is the winner.

2.Players decide how many Phases must be completed in order  

 

to win (e.g., 5 Phases or 7 Phases). The number of Phases to

  

  be completed must be decided before play starts. All other  

   rules remain the same. This variation allows for a shorter  

   version.

3.Players decide to play only the even Phases (2, 4, 6, 8, 10)  

  instead of all the Phases. All other rules remain the same.

®

INSTRUCTIONS

2+

PLAYERS

JOUEURS

Family

Famille

AGE

AGE

8

+

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