Player #4 is unsure whether sheʼll have a
winning card or not, so she may bluff, meet
the bet (put in the same number of chips as
her opponents) or pass (not bet but remain in
the game) depending on how many chips she
wants to risk.
When betting is complete (all players have
passed), players turn their cards face up. The
player whose card is closest to, without going
over, the number rolled wins all the chips bet.
Play then passes to the left and the game
continues.
BETTING RULES:
• Once a bet is made, the other players may
pass, meet the bet or raise the bet. If a player
passes he/she is out of the round, but still in
the game.
• Players are encouraged to bluff.
• The maximum bet that can be made
depends on the round of play. the maximum
bet for the first round is once per player-
second round, twice per player, ect.
• If a player loses all his/her chips, they are
out of the game.
•When all players pass, betting is complete.
• If more than one player has the winning
card, the POT is split evenly. Any extra chips
remain in the POT for the next round of play.
•If a round ends and all playersʼ cards are
higher than the number rolled, no one wins
the chips. They stay in the POT for the start of
the next round. Players must still put a 1-point
chip in the POT to start the new round.
•A round could end with one player betting
and the others passing; dropping out of the
round. When this happens, the betting player
will win, even if the number on his card is
HIGHER than the one rolled. For example, if a
3 is rolled and the betting playerʼs card is a 5,
he would still win the chips.
ALL IN RULE:
When a player doesnʼt have enough chips to
meet a bet, he must say aloud “ALL IN.” That
player then puts the rest of his chips in the POT.
Any player who has met the bet then removes
any chips over the amount that the “ALL IN”
player placed in the POT.
When a round ends, all players select a new
card to start round #2. Cards from prior rounds
remain face up so players know which cards
have been used.
WINNER: The game ends after 10 rounds of
play. Players count the values of their chips. The
player with the most points worth of chips wins
the game.
NUMBER OF PLAYERS: 2 to 4 AGES: 8+
OBJECT: Be the player with the most points
after 10 rounds of play. Chips (points) are won
by playing the card that is closest, without
going over, to a number that is yet to be
rolled.
EQUIPMENT: •Dice Slider•56 cards (4 sets
of 13 cards with values of 1-13 and 4
instruction cards)•3 dice•36 chips (with
values of 1, 2 or 5 points.)
SETUP: Each player takes one set of 13 cards
(1-13), and 25 points worth of chips
(1-1-2-2-2-2-5-5-5). The youngest player will
begin the game.
PLAY: A round begins with each player placing
a 1-point chip into a pile in the center of the
playing area (the POT). Player #1 decides
whether to roll 1,2 or all 3 dice. Players then
select one card from their hands and place
them face down in front of them. Players are
trying to guess the number that will be rolled.
The die or dice are placed
in the slider. They will roll
out into the tray.
Each player takes note of
the total number rolled
(total of 1,2 or 3 dice).
PLAY EXAMPLE: Player #1 decides to roll one
die. Other players pick the card from their
hand that they feel will be the closest (without
going over) to the number that player #1 will
roll. Their choices will be limited to card 1
through 6 in this example. If 2 dice are rolled,
cards 1 through 12 would apply. If 3 dice are
rolled, cards 1-13 would apply. Player #1
places one die in the Slider. The number rolled
is a 5.
BETTING: Once the dice is rolled, the players
determine how close their face down cards
(see fig. 1) are to the total number rolled. The
betting then begins with the lead player
betting a chip or chips.
Player #1 knows he has the exact number
rolled, so he will likely bet high and often.
Player #2 knows her number will not likely be
close enough, but the player may bluff and
pretend she has a higher number.
Player #3ʼs card is greater than the number
rolled. Itʼs unlikely that he will win, but he
could bluff his way to victory.
Pla
yer 1
car
d
Pla
yer 2
car
d
Pla
yer 3
car
d
Pla
yer 4
car
d
Roll:
Outcome:
7
8
9
6
8
4
4
6
2
5
11
10
8
12
7
Pla
yer #2 wins.
The po
t is split betw
een
pla
yer
s #1 and #2.
All pla
yer
s ar
e o
ver
. P
ot
sta
ys f
or ne
xt r
ound.
GAME PL
AY EXAMPLES:
1
2
3
4
5
6
7
8
Player #1
Player #3
Player #2
Player #4
TM
fig. 1
©2008 Fundex Games, Ltd. • P
.O. Box 421309 • Indianapolis, IN 46242
MADE IN CHINA
Questions or comments? W
rite to us at the address above, call 1.800.486.9787 or email
[email protected] • www
.fundexgames.com
In an effort to continually improve our products,
items may vary from those shown.
Item N
o. 2906
2.4”W x 3.7”H
CMYK
SPOT COLORS
DO NOT PRINT PANTONE 144C! (DIELINE)
FILE NAME:
2906-00-11_I-cardInstructions.ai
All In
2906-00-11
2.4”W x 3.7”H
PRODUCT:
ITEM NUMBER:
ASSEMBLED SIZE:
FLAT SIZE:
FUNDEX GAMES, LTD.
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magenta
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black
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