background image

Player #4 is unsure whether sheʼll have a 

winning card or not, so she may bluff, meet 

the bet (put in the same number of chips as 

her opponents) or pass (not bet but remain in 

the game) depending on how many chips she 

wants to risk. 

When betting is complete (all players have 

passed), players turn their cards face up. The 

player whose card is closest to, without going 

over, the number rolled wins all the chips bet. 

Play then passes to the left and the game 

continues.

BETTING RULES:

• Once a bet is made, the other players may 

pass, meet the bet or raise the bet. If a player 

passes he/she is out of the round, but still in 

the game.

• Players are encouraged to bluff. 

• The maximum bet that can be made 

depends on the round of play. the maximum 

bet for the first round is once per player- 

second round, twice per player, ect.

• If a player loses all his/her chips, they are 

out of the game. 

•When all players pass, betting is complete. 

• If more than one player has the winning 

card, the POT is split evenly. Any extra chips 

remain in the POT for the next round of play.

•If a round ends and all playersʼ cards are 

higher than the number rolled, no one wins 

the chips. They stay in the POT for the start of 

the next round. Players must still put a 1-point 

chip in the POT to start the new round.

•A round could end with one player betting 

and the others passing; dropping out of the 

round. When this happens, the betting player 

will win, even if the number on his card is 

HIGHER than the one rolled. For example, if a 

3 is rolled and the betting playerʼs card is a 5, 

he would still win the chips.

ALL IN RULE:

When a player doesnʼt have enough chips to 

meet a bet, he must say aloud “ALL IN.” That 

player then puts the rest of his chips in the POT. 

Any player who has met the bet then removes 

any chips over the amount that the “ALL IN” 

player placed in the POT.  

When a round ends, all players select a new 

card to start round #2. Cards from prior rounds 

remain face up so players know which cards 

have been used.

WINNER: The game ends after 10 rounds of 

play. Players count the values of their chips. The 

player with the most points worth of chips wins 

the game. 

NUMBER OF PLAYERS:  2 to 4  AGES:  8+

OBJECT:  Be the player with the most points 

after 10 rounds of play. Chips (points) are won 

by playing the card that is closest, without 

going over, to a number that is yet to be 

rolled.

EQUIPMENT:  •Dice Slider•56 cards (4 sets 

of 13 cards with values of 1-13 and 4 

instruction cards)•3 dice•36 chips (with 

values of 1, 2 or 5 points.)

SETUP:  Each player takes one set of 13 cards 

(1-13), and 25 points worth of chips 

(1-1-2-2-2-2-5-5-5). The youngest player will 

begin the game.

PLAY:  A round begins with each player placing 

a 1-point chip into a pile in the center of the 

playing area (the POT). Player #1 decides 

whether to roll 1,2 or all 3 dice. Players then 

select one card from their hands and place 

them face down in front of them.  Players are 

trying to guess the number that will be rolled.

The die or dice are placed 

in the slider. They will roll 

out into the tray.

Each player takes note of 

the  total number rolled 

(total of 1,2 or 3 dice). 

PLAY EXAMPLE: Player #1 decides to roll one 

die. Other players pick the card from their 

hand that they feel will be the closest (without 

going over) to the number that player #1 will 

roll. Their choices  will be limited to card 1 

through 6 in this example. If 2 dice are rolled, 

cards 1 through 12 would apply. If 3 dice are 

rolled, cards 1-13 would apply. Player #1 

places one die in the Slider. The number rolled 

is a 5.

BETTING: Once the dice is rolled, the players 

determine how close their face down cards 

(see fig. 1) are to the total number rolled. The 

betting then begins with the lead player 

betting a chip or chips. 

Player #1 knows he has the exact number 

rolled, so he will likely bet high and often.  

Player #2 knows her number will not likely be 

close enough, but the player may bluff and 

pretend she has a higher number.

 

Player #3ʼs card is greater than the number 

rolled. Itʼs unlikely that he will win, but he 

could bluff his way to victory. 

Pla

yer 1

car

d

Pla

yer 2

car

d

Pla

yer 3

car

d

Pla

yer 4

car

d

Roll:

Outcome:

7

8

9

6

8

4

4

6

2

5

11

10

8

12

7

Pla

yer #2 wins.

The po

t is split betw

een

pla

yer

s #1 and #2.

All pla

yer

s ar

e o

ver

. P

ot

sta

ys f

or ne
xt r

ound.

GAME PL

AY EXAMPLES:

1

2

3

4

5

6

7

8

Player #1

Player #3

Player #2

Player #4

TM

fig. 1

©2008 Fundex Games, Ltd. • P

.O. Box 421309 • Indianapolis, IN 46242

MADE IN CHINA

Questions or comments? W

rite to us at the address above, call 1.800.486.9787 or email 

[email protected] • www

.fundexgames.com

In an effort to continually improve our products,

items may vary from those shown.

Item N

o. 2906

2.4”W x 3.7”H 

CMYK

SPOT COLORS

DO NOT PRINT PANTONE 144C! (DIELINE)

FILE NAME:

2906-00-11_I-cardInstructions.ai

All In

2906-00-11

2.4”W x 3.7”H 

PRODUCT:

ITEM NUMBER:

ASSEMBLED SIZE:

FLAT SIZE:

FUNDEX GAMES, LTD.

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cyan

magenta

yellow

black

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