8
Dart-Out Feature (“01” games only):
This electronic dartboard has a special “Dart Out” feature. When a player requires less than 160
to reach zero, the estimate feature becomes active. The player can press the DART OUT button
to view the darts necessary to throw to finish the game (reach zero exactly). Doubles and triples
are indicated with 2 or 3 lines to the left of each number respectively.
Adjustable Difficulty Settings for 301 include 401, 501, 601, 701, 801, and 901. To change to
these more difficult settings, simply press the SELECT button. Each option is played exactly as
outlined for 301 with the exception of the starting total; 401 has starting total of 401 points; 501
has starting total of 501 points and so on up to 901.
CRICKET:
Cricket is a strategic game for accomplished players and beginners alike. Players throw for
numbers best suited for them and can force opponents to throw for numbers not as suitable for
them. The object of Cricket is to “close” all of the appropriate numbers before one’s opponent
while racking up the highest number of points.
Only the numbers 15 through 20 and the inner/outer bullseye are used. Each player must hit a
number 3 times to “open” that segment for scoring (Refer to Tournament Cricket Scoring section
for explanation on how players’ marks are registered). A player is then awarded the number of
points of the “open” segment each time he/she throws a dart that lands in that segment,
provided their opponent has not closed that segment. Hitting the double ring counts as two
hits, and the triple ring counts as 3 hits.
Numbers can be opened or closed in any order. A number is “closed” when the other player(s)
hit the open segment 3 times. Once a number has been “closed”, any player for the remainder of
the game can no longer score on it.
Winning - The side closing all the numbers first and accumulating the highest point total is the
winner. If a player “closes” all numbers first but is behind in points, he/she must continue to
score on the “open” numbers. If the player does not make up the point deficit before the
opposing player(s) “closes” all the numbers, the opposing side wins. Play continues until all
segments are closed - the winner is the player with the highest score.