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L-3 Dual Reverb
A is X plus reverb
B is Y plus reverb
Z is wet/dry or freeze
Z press is freeze
Parameter Min Max Default
Description
0
1
32
16
Size.
1
1
32
24
Feedback.
2
0
5
1
Character.
3
-1
31
8
Low pass filter.
4
0
12
0
Gain.
5
-33 32
-33
Wet/dry.
6
0
99
0
High pass filter.
A dual mono reverberation effect.
X and Y are the audio inputs.
A and B are the audio outputs. Each is a mix of its input and corresponding reverb output.
Z is a wet/dry control. At zero, the outputs are 100% dry i.e. the input signal with no reverb added.
For positive Z, reverb is added while holding the dry level constant. For negative Z, the dry and
reverb signals are progressively crossfaded, until eventually the outputs are 100% wet i.e. just the
reverberation signals.
Pressing the Z knob 'freezes' the reverbs – the reverbs do not decay, and the input signals are not
added into the reverbs. Press Z again to unfreeze them.
Parameters 0 & 1 together control the reverb time.
Parameter 2 changes the reverb 'character' - it chooses between a number of options for the reverb
algorithm's internal parameters leading to different sounding reverbs (some quite natural, others
deliberately unnatural).
Parameter 3 applies a low pass filter to the reverb inputs. It does not affect the dry portion of the
signals.
Parameter 4 is a gain control for the reverb output, in dB. It does not affect the dry signal.
Parameter 5 allows Z to become a CV input for the freeze feature. When the parameter is from -32
to 32, this value is used to control the wet/dry balance, and the Z input becomes a freeze trigger.
The reverbs freeze when Z goes above approximately 1V and unfreeze when Z falls below
approximately 0.5V.
Parameter 6 applies a high pass filter to the reverb input. The range of cutoff frequencies is
approximately 3Hz to 1.6kHz.
L-4 Dual Vowel Filter
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