
6
Source Four LED Series 3 User Manual
User Interface
DMX
Address
Mode
DMX Loss
1/3 Red
001
3 Ch RGB
HLL 2 Min
DMX
C
D
A
E
F
G
B
A
Display: The colors of options on the display correspond to the colors of the encoders below the
display (E) and the Intensity encoder to the right of the display (B). See
.
B
Intensity encoder:
•
When in DMX mode, press the Intensity encoder to enter Focus mode when focusing the
fixture.
•
When configuring the fixture in one of the stand-alone modes, press the Intensity encoder to
toggle between the current intensity and 0, or turn the Intensity encoder to modify the white
fields on the display. See
Use Fixture in Stand-alone Mode on page 16
.
•
When navigating from the Main Menu screen, turn the Intensity encoder to scroll through
menu options, and then press the Intensity encoder to select a menu option.
C
Menu button: Press to view the Main Menu screen and configure the fixture. Press the button
again to return to the previous screen when you are setting configuration options.
D
Function button: Press the button, use the Intensity encoder to navigate to one of the following
modes, and then press the Intensity encoder to select it:
•
DMX: View and set DMX parameters for the fixture.
•
Studio: Use one of three studio (white light) presets, or customize the presets.
•
Color: Use one of 12 color presets, or customize the presets.
•
Effects: Use a sequence, or customize a sequence.
•
Preset: Use one of 12 presets (color fade time), or customize the presets.
See
Use Fixture in Stand-alone Mode on page 16
and
Use Fixture in DMX Mode on page 12
.
E
Encoders (Red, Green, Blue): The colors of encoders correspond to options on the display.
Press to activate the options at the bottom of the display, or turn to modify the values on the
display.
F
USB port: Use for updating firmware, saving and loading fixture configuration settings, or
saving error logs via a flash drive. See
Troubleshooting and Maintenance on page 23
.
G
UI lock: Set this switch to lock the UI. This prevents inadvertent changes to the UI. See
.