Multi-Console
539
•
selected cue
•
live/ blind mode
•
Setup>User
Data specific to the Eos Family device, regardless of User ID
•
current fader page
•
current encoder page
•
focus on displays without command line
•
display configuration (layout, format, visible parameters, flexichannel)
•
paging without changing selected target or channels
Data identical between all Eos Family devices, regardless of User ID
•
all stage levels and edits
•
all data stored in the show file
•
playback, fader and grandmaster contents and progress
The default User ID for any Eos Family device is 1. You may change this based on your
preference to allow/ restrict the functionality described above.
Note:
After you have completed the setting changes described above, connect your Eos
device to the network and reboot the device.
Assigning User ID
User ID can be defined in Setup>System>Users, see
for more information.
To quickly change the User ID, you can click on the User ID displayed above the CIA. A pop-up
window will open with the available User ID options.
When multiple programmers are working on the system, partitioned control can be used to
restrict a specific user’s access to certain channels. This can help avoid overlapping control of
channels by multiple programmers at once.
For more information on partitioned control, see
Using Partitions (on page 533)
About Multi-console Backup
Within an Eos system, you have the added bonus of show data backup. The backup on the
system will receive all show data updates and stage levels so that, in the event of a primary
failure, the backup will be capable of taking control of the system without a loss of show data
or live output. Saving occurs across the whole network.
Synchronized Backup
Once you have changed settings to facilitate a multi-console system on the network, you may
activate synchronized backup to ensure show data security.
Eos synchronized backup is designed so that during normal operation the primary device
controls the lighting system, and any device configured as backup or client synchronize with
the primary. The following activities will synchronize between consoles when operating in a
backup system:
•
Playback
•
Record operations
•
Manually set data
•
Show file and data
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