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•
{Fade by Rate} - increases the rate of the effect as it enters. If an effect submaster has an
entry mode of {Fade by Rate}, the submaster will control the rate between 0 to 100.
•
{Fade by Size and Rate} - the effect will achieve its full value as allowed by the pattern or
step/absolute values and ramp up to full speed using the In Time.
Exit
Establishes at what time and how channels will exit the effect. To change the exit method
press {Exit} and then choose a method from the buttons to the left. Exit modes vary by effect
type and how the effect is stopped. The options are:
•
{Fade by Size} - when the effect is exited, values will return to their background state
while still running using the exit time.
•
{Fade by Rate} - decreases the rate of the effect as it exits.
•
{Fade by Size and Rate} - when the effected is exited, channels will stop running the
effect and return to their background state using the exit time.
•
{Stop and Fade} - when the effected is exited, channels will stop running the effect and
return to their background state using the exit time.
•
{Stop and Hold} - when the effect is exited, channels will halt exactly where the effect
left them.
Time (Entry or Exit)
These fields establish the length of time for channels to enter/exit the effect. It can be entered
in minutes and seconds from the keypad. These timing values are applied to the entry and exit
modes. Cue level timing is the default for these. Press {EnterTime} [Enter] or {Exit Time}
[Enter]. To reset to defaults, press [Time] [Enter].
Grouping
Grouping is used only in relative and absolute effects. This determines how channels currently
running the effect will be grouped throughout the pattern. To change this press {Grouping}
and then enter the number of lights you want grouped together.
Grouping defaults to {Spread}. This means that every light the effect is applied to will act as an
individual element, moving through the effect sequentially based on the channel selection
order, cycle time, and trail times. You can enter any number from 1 through 2000. A grouping
of 2 means that every other light in the selection list when the effect is applied will move
together through the effect. Grouping of three means every third light, and so on.
Your options are 1 through 84 or {Spread} which will distribute each channel in the effect
evenly and treat it as a separate group.
•
{Grouping} [2] - every other channel (in a range of channels) will be grouped when
running the effect.
When an effect is applied to a group in live, that group is distributed by order, using this
grouping function. If a group list is created and an effect applied, each group is considered an
individual element within the effect.
Trail
Trail is applicable to relative and absolute effects. Trail determines how channels are to follow
each other through the effect; it is a percentage of the cycle time. Trail can be any value from
0-200%, even, or solo. The default is even. For example:
•
{Even} - The groups will be distributed evenly throughout the pattern. This is calculated
by dividing the cycle time of the effect by the number of groups of channels.
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