7
• Avoid heating baby food in
glass jars, even with the lid
off. Make sure all infant food
is thoroughly cooked. Stir
food to distribute the heat
evenly. Be careful to prevent
scalding when warming for-
mula. The container may feel
cooler than the milk really is.
Always test the milk
before feeding the baby.
• Spontaneous boiling-Under
certain circumstances,
liquids may start to boil dur-
ing or shortly after removal
from the microwave oven. To
prevent burns from splash-
ing liquid, we recommend
the following: before remov-
ing the container from the
oven, allow the container to
stand in the oven for 30 to
40 seconds after the oven
has shut off. Do not boil liq-
uids in narrow-necked con-
tainers such as soft drink
bottles, wine flasks and
especially narrow-necked
coffee cups. Even if the con-
tainer is opened, excessive
steam can build up and
cause it to burst or overflow.
• Don’t defrost frozen bever-
ages in narrow-necked bot
tles (especially carbonated
beverages). Even if the con-
tainer is opened, pressure
can build up. This can cause
the container to burst, possi-
bly resulting in injury.
• Hot foods and steam can
cause burns. Be careful
when opening any contain
ers of hot food, including
popcorn bags, cooking
pouches and boxes. To pre-
vent possible injury, direct
steam away from hands and
face.
• Do not overcook potatoes.
They could dehydrate and
catch fire, causing damage
to your oven.
• Cook meat and poultry thor-
oughly-meat to at least an
INTERNAL temperature of
160 F (71.1C). and poultry
to at least an INTERNAL
temperature of 180 F
(82.2C). Cooking to these
temperatures usually pro-
tects against food borne
illness.
SAFETY
FACT
SUPERHEATED WATER
Microwaved water and
other liquids do not
always bubble when they
reach the boiling point.
They can actually get
superheated and not
bubble at all.
Superheated liquid can
bubble up when it is
moved or when some-
thing like a spoon or tea
bag is put into it.
To prevent this from
happening and causing
injury, do not heat any
liquid for more than 2
minutes per cup. After
heating, let the cup stand
in the microwave for 30
seconds before moving it
or putting anything into it.
IMPORTANT SAFETY INFORMATION
Operating Instructions
MEMORY
The
MEMORY
program is useful for saving and storing the
cooking requirements of your favorite meals that are not already
programmed into the microwave, so you can recall them at the
push of a button. You can save up to two programs by pressing
“
MEMORY
” To activate a selected
MEMORY
program, touch
“
START/+30Sec.
”.
Saving a one or two-stage cooking program:
1
Touch “
MEMORY
”. “
1
” appears on the display
“
2
” appears on the display).
2
Touch “
POWER
” and reduce the Power Level (if required)
to the desired strength, or simply continue to step
3
to use
the default (100%) power setting.
3
Enter the cooking time length using the number pad.
continue to step 5.
5
Touch “
MEMORY
” to save the program.
1
Touch “
MEMORY
”. “
1
” appears on the display
(
“
2
” appears on the display).
2
Touch “
DEFROST
” once for Defrost by Weight or
twice for Defrost by Time (
dEF1
and
dEF2
, respectively).
3
If you’ve chosen Defrost by Weight (
dEF1
), enter the
weight (in ounces) using the number pad; if you’ve chosen
Defrost by Time (
dEF2
), enter the time using the number
pad. If nothing more is required, move on to step 6;
however, if another stage is required continue to step 4.
4
Touch “
POWER
” and reduce the Power Level (if required)
to the desired strength, or simply continue to step 5 to use
the default (100%) power setting.
5
Enter the cooking time length using the number pad.
6
Touch “
MEMORY
” to save the program.
SAVING ONE OR TWO-STAGE
PROGRAMS
1
Touch “
MEMORY
”
.
2
Touch “
POWER
” and set the
desired Power Level.
3
Enter time using number pad.
4
If finished, touch “
MEMORY
”
to save the program; for two
and then touch “
MEMORY
”
.
22
stages, repeat steps 2 to 3
4
If a second cooking stage is required, repeat steps 2 to 3
and then continue to step 5; if only one stage is required,
Saving a one or two-stage program
:
including defrosting
.
pres
s “
MEMORY
” again (three total) and
(
touch “
M
EMORY
” a
gain (three total) and