Chapter 5
5-8
Fader banks currently assigned to input surfaces but not the names of these banks.
Which channel on each surface is assigned to EQ/Dynamics/Joystick controls.
Which rows of pans or auxes are assigned to rotaries.
The Master Fader Banks assignment.
Note: Banks are not intended to reproduce the exact screen states. Channel views and other panels’ visibilities are not stored
or recalled.
MIDI
- Fires the MIDI Patch associated with the cue.
Relays
- The sixteen red indicators below the Relay scope button represent the state of the relays which will be output when the cue is
fired (
not
the current state). It is stored at the time the cue is recorded and can be edited by clicking on individual indicators with the
trackball.
Restrictions
Important Note: The following features are not included in cues:
The input channel stereo switch.
Dynamics stereo link.
Talkback.
Channel Bank names.
Choice of Solo 1 or Solo 2.
5.1.15 Cue Timing .........................................................................
To automatically sequence the firing of cues:
1)
Select the cue using the up/down arrows in the centre of the panel.
2)
Press the
Fire Next After
button on the left hand side and enter a time in the boxes next to this button.
3)
Activate the function by firing the cue or pressing the
Step Time
button.
When this cue is fired, the next cue in the list will automatically be fired after the set time has elapsed and a red progress bar will show the
time remaining until the cue is fired. Pressing the
Step Time
button while the progress bar is moving wil halt the process.
Each cue may also trigger
Play From, Play To
and
Locate To
timecode commands.
Select the required cue and enter a timecode value in the relevant box. Then activate the function by pressing the required button(s).
Play From
does a Locate then presses Transport Play if not already playing.
Play To
presses Transport Play if not already playing, and sets up an automatic Transport Stop when the
Play To
time is reached.
If
Play To
and
Locate To
are specified together in one cue, when the PlayTo time is reached, a Locate will be generated after the
Transport Stop.
If
Locate To
is specified on its own, it simply does the Locate.
Any manual transport control cancels any pending Stops or Locates.
Crossfades
A crossfade time which is measured in frames can be applied to a cue by adjusting the Crossfade Time in the Timing panel. Either use
the Up/Down arrows or type a value into the box. The
x fade
light on the worksurface will be illuminated when the currently assigned cue
has crossfading enabled. The button next to it may be pressed to temporarily disable crossfading while recalling this cue but it does not
change the crossfade time itself.
The Crossfade time is applied to faders, matrix sends and pans only (including sub level and divergence). A value of zero switches it off.
Содержание D5T
Страница 1: ...Operation Manual Issue A September 2004 Software Versions 2 4...
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Страница 10: ......
Страница 11: ...Chapter 1 1 1 Chapter 1 Getting Started...
Страница 12: ...Chapter 1 1 2...
Страница 32: ...Chapter 2 2 1 Chapter 2 Inputs and Console Channels...
Страница 33: ...Chapter 2 2 2...
Страница 58: ...Chapter 3 3 1 Chapter 3 Busses and Outputs...
Страница 59: ...3 2 Chapter 3...
Страница 68: ...4 1 Chapter 4 Chapter 4 Master Section...
Страница 69: ...Chapter 4 4 2...
Страница 91: ...5 1 Chapter 5 Chapter 5 The Cue List...
Страница 92: ...Chapter 5 5 2...
Страница 111: ...Chapter 6 6 1 Chapter 6 Automation...
Страница 127: ...7 1 Chapter 7 Chapter 7 Effects...
Страница 128: ...7 2 Chapter 7...
Страница 135: ...8 1 Chapter 8 Chapter 8 Troubleshooting...
Страница 136: ...Chapter 8 8 2...
Страница 139: ...A 1 AppendixA Appendix A D5TC Theatre Masters Controller...
Страница 140: ...A 2 Appendix A...
Страница 147: ...B 1 Appendix B Appendix B Multiple Console Setups Inc Redundant Engines...
Страница 148: ...B 2 Appendix B...
Страница 162: ...B 16 Appendix B Standalone PC Screen Appearance...