![digico D5T Скачать руководство пользователя страница 93](http://html1.mh-extra.com/html/digico/d5t/d5t_operation-manual_2496913093.webp)
5-3
Chapter 5
5.1 Cue List
Any number of Cues containing the entire current console settings can be stored and recalled using the Cue List panel. (This is only
limited by system memory)
These Cues can be absolute or relative to another cue.
The scope of the cue can be set by controller type or by input channel.
To display the Cue List panel, touch the Cue List button at the top of the Master Screen.
Worksurface controls can be found to the right of the Master Screen and Previous / Next buttons in the bottom right corner of the Master
section.
Makes assigned (Green)
cue relative
Updates current (Highlighted)
relative cue's master
Replaces current
(Highlighted) cue
Replaces cue chosen
after pressing button
Inserts a copy of the
assigned (Green) cue
Allows editing of multiple cues
after selection
Allows changing of order of
cue list
Press and select cue to rename
Press and select cue(s)to delete
Opens cue scope panel
Opens cue timing panel
Undo previous firing
(if enabled)
Puts cue under control
of sequence duration
in timing panel
Puts cue firing under control
of dynamic automation
Enable Live Update Mode
Enable Cue Group Update
Enable Cue Recall by touching the list buttons
Opens Renumber Cues Panel
Puts cue firing under
control of incoming MIDI
data on channel 16
Sends cue firing data
to MIDI out
Note: The current cue appears in the panel as the highlighted (pressed) button. The cue name displayed in green indicates that
it is the assigned to the worksurface and its name is indicated in the display. The Fire button recalls this assigned cue and
highlights it in the screen list as the current cue.
If the current cue button shows an asterisk next to the number (eg. 001*) this indicates that a controller has changed since the
cue was fired.
Содержание D5T
Страница 1: ...Operation Manual Issue A September 2004 Software Versions 2 4...
Страница 2: ......
Страница 10: ......
Страница 11: ...Chapter 1 1 1 Chapter 1 Getting Started...
Страница 12: ...Chapter 1 1 2...
Страница 32: ...Chapter 2 2 1 Chapter 2 Inputs and Console Channels...
Страница 33: ...Chapter 2 2 2...
Страница 58: ...Chapter 3 3 1 Chapter 3 Busses and Outputs...
Страница 59: ...3 2 Chapter 3...
Страница 68: ...4 1 Chapter 4 Chapter 4 Master Section...
Страница 69: ...Chapter 4 4 2...
Страница 91: ...5 1 Chapter 5 Chapter 5 The Cue List...
Страница 92: ...Chapter 5 5 2...
Страница 111: ...Chapter 6 6 1 Chapter 6 Automation...
Страница 127: ...7 1 Chapter 7 Chapter 7 Effects...
Страница 128: ...7 2 Chapter 7...
Страница 135: ...8 1 Chapter 8 Chapter 8 Troubleshooting...
Страница 136: ...Chapter 8 8 2...
Страница 139: ...A 1 AppendixA Appendix A D5TC Theatre Masters Controller...
Страница 140: ...A 2 Appendix A...
Страница 147: ...B 1 Appendix B Appendix B Multiple Console Setups Inc Redundant Engines...
Страница 148: ...B 2 Appendix B...
Страница 162: ...B 16 Appendix B Standalone PC Screen Appearance...