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shorter than the extra time per move, a player can build up the thinking time available for subsequent 
moves. 

Note: The Digital Game Timer remembers, through the operation of the lever at the start of a game, 
which player is playing white. This has consequences for the moment when a player exceeds the 
available thinking time for the first time. If black is the first to exceed the allotted time for the first period 
then white receives a double bonus. This is also important in the FIDE-tournament and in both Fischer 
options.

 

 

6.  FIDE Tournament

  (Options 15, 16 and 17) 

In this method two periods of time are alloted before extra time per move is available. 
 

7.  Bronstein

  (Options 18, 19 and 20) 

The oldest proposal from the chess world for a solution to the problem of limited thinking time came 
from IGM David Bronstein. His method applies from the first move, so that the triangle appears 
immediately in the display. The principal thinking time is reduced by delay. Before the principal thinking 
time is reduced the player has a fixed amount of time to complete a move. It is not possible to increase 
the thinking time by playing more quickly as it is in the FIDE and Fischer methods. 
 

8.  Fischer Rapid

  (Options 21, 22 and 23) 

This method also applies from the first move. The difference between this and the Bronstein method is 
that it is possible to obtain increased thinking time by completing a move in a time which is shorter than 
the extra time allowed. 

 

Always ensure that the lever is in the correct position before a game begins.

 

 

9.  Fischer Tournament

  (Options 24 and 25) 

The Fischer Tournament method is the most complex in the way thinking time is regulated. In addition 
to the extra time available per move, the player is also allotated an extra amount of principal thinking 
time after a pre-determined number of moves has been completed. 

 

For this option a move counter is available. This counts the number of completed moves (that is: the 
sum total of the moves played by both white and black). The allocation of new principal thinking 
time occurs only at the appropriate moment if the DGT is carefully operated.

 

 

10

a

. Go with byo-yomi

  (Options 26, 27 and 28) 

From its very nature the game of go lends itself naturally to  allowing players extra time to complete a 
game. Traditionally, the byo-yomi method is used for this. Byo-yomi gives the player who has used up 
his thinking time a fixed amount of time for each subsequent move. 

In normal games of Go the principal thinking time allowed is 1 ½ to 2 hours, usually combined with a 
byo-yomi of 20 to 30 seconds. After the principal thinking time has been used the clock jumps to byo-
yomi time. Each time a player completes a move the clock jumps back. If the player has not completed 
the move before the clock reaches 0 a flag appears in the display. For top matches the principal thinking 
time is 9 hours which is followed by 5 byo-yomi periods of 1 minute each. At the end of the 9-hour 
period the clock jumps to 5 minutes. If the player completes a move before a time of 4 minutes is 
reached the clock jumps back to 5 minutes. If he completes a move after the 4-minute period has been 
exceeded, the clock reverts to 4 minutes. The clock thus reverts each time to the beginning of the current 
byo-yomi period. 
 

10

b

. "Overtime", Canadian byo-yomi

 

In order to use the original byo-yomi method with traditional clocks it was always necessary to have a 
time referee with a stopwatch. This regularly resulted in personnel problems. Therefore, in recent years 
the game has often been played using a compromise solution in which each player is given 5 minutes 
new thinking  time to complete a fixed number of moves, usually 10 or 15. The Digital Game Timer 
allows "Overtime" to be employed through the use of time correction as described in paragraph 8 of the 
technical section of this manual. 

Содержание dg2000

Страница 1: ...INSTRUCTIONS FOR USE The Official Chess Clock...

Страница 2: ...DGT Projects Digital Game Timer We hope and expect that it will be to your entire satisfaction and will give you many years of pleasure Albert Vasse Ben Bulsink Paul Arentz DGT Projects B V Postbus 12...

Страница 3: ...he 1 button to step through the 32 options After number 32 the display returns to 01 To find the option you wish see the list of option numbers on the bottom of the timer For example option 01 corresp...

Страница 4: ...mi used in the game of go If you make a time change during a game played with the FIDE or Go with byo yomi timing methods and your change is made while the game is in the phase of added time for each...

Страница 5: ...n the 1st period 3 Second period for both players 4 Number of moves in the 2nd period 5 Third period for both players 6 Number of moves in the 3rd period 7 Fourth period for both players 28 Go with by...

Страница 6: ...a predetermined number of moves The second period the Guillotine is used to complete the game 1 Period Guillotine is similar to Rapid and Blitz but with a slower start 3 2 Periods Guillotine Options...

Страница 7: ...of moves has been completed For this option a move counter is available This counts the number of completed moves that is the sum total of the moves played by both white and black The allocation of ne...

Страница 8: ...seconds alternately for first the left hand player followed by the same amount of time for the right hand player and so on By using the lever it is possible to determine if a player has made a move w...

Страница 9: ...ual set 10 FIDE rapid 3 min followed by 2 sec move 11 20 min followed by 5 sec move 12 1 hr followed by 10 sec move 13 2 hr followed by 20 sec move 14 manual set 15 FIDE tournament 1 30 hr 30min f b 2...

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