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(colon)

    

Indicates that the times displayed are in hours and minutes (for instance 1:45). 

.  (period)  

Indicates that the times displayed are in minutes and seconds (for instance 17.22). 

NOTE: 

 

12.  Time display

 

For times over 20 minutes, the Digital Game Timer displays hours and minutes. For times under 20 
minutes, the Digital Game Timer displays minutes and seconds.  
 

13.  Malfunctioning

 

If your timer doesn't operate correctly, first  try removing and reinserting  the batteries.  (Be sure the 
batteries are not discharged; use a battery tester if necessary.)  If the problem  persists,  contact your 
retailer. 
 

TIMING METHODS

 

The Digital Game Timer offers 12 different methods for  timing  games  between two players. Whilst 
several methods are well known, others may be less familiar. Several of these methods have been in use 
for a long time, others are the result of the possibilities offered by modern electronics. 
Every  method has its own charm and has an influence on the manner in which a sport is experienced. 
The traditional "quickie" of 5 minutes per person is different from 3 minutes using Bronstein or Fischer 
in which every move attracts an extra 3 seconds of thinking time, although the total thinking time for a 
game is hardly any different. We recommend players to experiment with the various methods which the 
Digital Game Timer offers. It can add an extra dimension to a favorite sport. 
 

1.  Rapid and Blitz.

  (Options 1, 2 and 3) 

The simplest way to indicate time. Both players are allocated one period in which they must make all 
moves. 
 

2.  1 Guillotine

  (Options 4 and 5) 

The first period is used to play a predetermined number of moves. The second period, the Guillotine, is 
used to complete the game. 1  Guillotine is similar to “Rapid and Blitz” but with a slower start. 
 

3.  2 P Guillotine

  (Options 6 and 7) 

For an even quieter start it is possible to play a game with two periods before the Guillotine. 
 

4.  Repeated 2nd time periode

  (Options 8 and 9) 

A quiet end to a game also has its advantages. The simple traditional clock gives the players repeated 
one-hour periods in which to complete a subsequent number of moves. 
A consequence of this method, which has been the standard in the game of chess for more than 50 years, 
is that the game cannot always be decided in one session. The increasing playing strength of chess 
computers and the information available in end-game databases is having an increasingly greater 
influence on the result of adjourned games. The trustworthiness of the strength measurement  between 
players has come increasingly under pressure. 

Proposals have come from various sources, for methods of ending a game in one session without having 
to fall back on the Guillotine as a means of determining a game, since this could have an undesirable 
influence on the end result. The  FIDE,  Bronstein  and  Fischer provide a solution to this dilemma by 
providing the players with a predetermined amount of thinking time for each move. 
 

5.  FIDE Rapid

  (Options 10, 11, 12, 13 and 14) 

The  FIDE-rapid method begins a game with a traditional period during which a previously determined 
number of moves must be completed. When this period is ended a triangle appears in the display. From 
that moment the player gets extra time for each subsequent move. The thinking time which remains 
unused at the end of a move is preserved to the following move. By completing moves in a time which is 

Содержание dg2000

Страница 1: ...INSTRUCTIONS FOR USE The Official Chess Clock...

Страница 2: ...DGT Projects Digital Game Timer We hope and expect that it will be to your entire satisfaction and will give you many years of pleasure Albert Vasse Ben Bulsink Paul Arentz DGT Projects B V Postbus 12...

Страница 3: ...he 1 button to step through the 32 options After number 32 the display returns to 01 To find the option you wish see the list of option numbers on the bottom of the timer For example option 01 corresp...

Страница 4: ...mi used in the game of go If you make a time change during a game played with the FIDE or Go with byo yomi timing methods and your change is made while the game is in the phase of added time for each...

Страница 5: ...n the 1st period 3 Second period for both players 4 Number of moves in the 2nd period 5 Third period for both players 6 Number of moves in the 3rd period 7 Fourth period for both players 28 Go with by...

Страница 6: ...a predetermined number of moves The second period the Guillotine is used to complete the game 1 Period Guillotine is similar to Rapid and Blitz but with a slower start 3 2 Periods Guillotine Options...

Страница 7: ...of moves has been completed For this option a move counter is available This counts the number of completed moves that is the sum total of the moves played by both white and black The allocation of ne...

Страница 8: ...seconds alternately for first the left hand player followed by the same amount of time for the right hand player and so on By using the lever it is possible to determine if a player has made a move w...

Страница 9: ...ual set 10 FIDE rapid 3 min followed by 2 sec move 11 20 min followed by 5 sec move 12 1 hr followed by 10 sec move 13 2 hr followed by 20 sec move 14 manual set 15 FIDE tournament 1 30 hr 30min f b 2...

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