background image

During a game, you can change the time that is currently displayed. Hold the 

start/stop

 button for three 

seconds, until the display flashes.  

The display  first shows the time for the left-hand player (if it wasn't already showing). To change the 
flashing value, press the

 +1 

button. After the highest digit (9 or 5) has been reached, press 

+1

 again to 

return to zero.  As each  desired  digit appears, press the 

OK 

button. This causes the next digit to  flash. 

When you  press 

OK

 to change  (or accept) the last digit of the left-hand player's time,  the right-hand 

player's time appears, which you can change similarly. 

To accept a player's time without changing it, simply press 

OK

 for each flashing digit. 

The sequence of digits is: 

 

1. Hours 

      2. Tens of minutes     
 

3. Minutes    

 

4. Tens of seconds    

 

5. Seconds 

When  you have changed or accepted both players' times, and  the last selected  diigit  is  no longer 
flashing, press 

Start/stop 

to restart the timer. It resumes the countdown based on the corrected times.  

The countdown is suspended while you change the time(s); therefore, if the top lever is moved during 
a time-change, it does not affect either player's current time. 

NOTE: 

In the  Fischer Tournament  option,  you can also change the number of 

moves played after you change (or accept) the time(s). The number 
displayed is the number of moves played by Black. 

Overtime method (game of go):

 By changing the times during a game, you can play according to the 

so-called Overtime method (Canadian byo-yomi) used in the game of go

If you make a time change  during a game played with the FIDE or Go with byo-yomi timing methods, 
and your change  is made while the game is in the  phase of added time for each move, then the timing 
always reverts to the main timing phase. If you are using the FIDE method and you want to continue the 
game  in the phase in which time is added per move,  the only way to do so  is by switching to  the 
FisherRapid option, and manually entering each player's new time, as follows: 

1.

 

Make a note of each player's time. 

2.

 

Press 

On/Off 

to return to option selection mode. 

3.

 

Select option number 23. 

4.

 

Enter the players' times and the bonus per move, then continue the game. 

 

9.  Manual settings

 

Each option (timing method) has default settings. However, you can manually change these settings as 
you wish. 

1.

 

Use the 

+1

 button to select the option number you want to use. 

2.

 

Press  

OK

 to activate the option. The time for the left-hand player appears.  

3.

 

The display shows the last time that was used for the option. The first digit flashes to indicate 

that the time can be changed. 

NOTE: 

If you want to use the times without changing them, hold the 

OK

 button 

until the display stops flashing. When manual set or time correction is 
chosen, it is possible to skip digit-by-digit entry  by pressing 

Start/Stop

 

when the first digit is flashing. 

4.

 

Change the currently  flashing  digit  with the 

+1

  button. When the desired  digit  appears, press 

OK

. This causes the next digit to start flashing. If you don't want to change a digit, just press 

OK

5.

 

When you have finished entering the left-hand player's time, the right-hand player's time 

appears. Enter that time the same way. 

Содержание dg2000

Страница 1: ...INSTRUCTIONS FOR USE The Official Chess Clock...

Страница 2: ...DGT Projects Digital Game Timer We hope and expect that it will be to your entire satisfaction and will give you many years of pleasure Albert Vasse Ben Bulsink Paul Arentz DGT Projects B V Postbus 12...

Страница 3: ...he 1 button to step through the 32 options After number 32 the display returns to 01 To find the option you wish see the list of option numbers on the bottom of the timer For example option 01 corresp...

Страница 4: ...mi used in the game of go If you make a time change during a game played with the FIDE or Go with byo yomi timing methods and your change is made while the game is in the phase of added time for each...

Страница 5: ...n the 1st period 3 Second period for both players 4 Number of moves in the 2nd period 5 Third period for both players 6 Number of moves in the 3rd period 7 Fourth period for both players 28 Go with by...

Страница 6: ...a predetermined number of moves The second period the Guillotine is used to complete the game 1 Period Guillotine is similar to Rapid and Blitz but with a slower start 3 2 Periods Guillotine Options...

Страница 7: ...of moves has been completed For this option a move counter is available This counts the number of completed moves that is the sum total of the moves played by both white and black The allocation of ne...

Страница 8: ...seconds alternately for first the left hand player followed by the same amount of time for the right hand player and so on By using the lever it is possible to determine if a player has made a move w...

Страница 9: ...ual set 10 FIDE rapid 3 min followed by 2 sec move 11 20 min followed by 5 sec move 12 1 hr followed by 10 sec move 13 2 hr followed by 20 sec move 14 manual set 15 FIDE tournament 1 30 hr 30min f b 2...

Отзывы: