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8
8.
Shift:
Press and hold this button to access secondary functions of other
controls.
9.
Master Level Meters:
These LEDs display the audio signal level of the
master mix (sent out of the
Master Outputs
).
10.
Sweep FX:
Turn this knob to control the active Sweep FX A or FX B.
Available selections are Filter and Wash Out.
11.
Sweep FX A:
Press this button to activate Sweep FX A (
Filter
). This
effect applies a filter to the channel. Starting from the center (12:00)
position, turn a
Sweep FX knob
counter-clockwise to apply a low-pass
filter, or turn it clockwise to apply a high-pass filter.
12.
Sweep FX B:
Press this button to activate Sweep FX B (
Wash Out)
. This
creates a transition effect. Turn a
Sweep FX knob
to its most counter-
clockwise (minimum) position to apply a 1-beat echo that will also mute
the channel’s normal audio signal, or turn it to its most clockwise
(maximum) position to apply a 1/2-beat echo.
13.
Channel Cue:
Press this button to send the channel’s pre-fader signal to
the headphones’ cue channel.
14.
Channel Fader:
Use this fader to adjust the channel’s volume level.
15.
Crossfader:
Use the crossfader to mix between Deck 1 and Deck 2.
16.
Hot Cue:
Press this button to enter Hot Cue Mode.
17.
Loop:
Press this button once to enter Manual Loop Mode and press it
again to enter Auto Loop Mode.
18.
Roll:
Press this button to enter Roll Mode.
19.
Bank:
This button is used to change the value of the 4 performance
pads. The button will blink while accessing pads 5-8.
20.
Performance Pads:
These pads have different functions on each deck
depending on the current pad mode. See
more information.
21.
Auto Loop:
Turn this knob to set the size of an automatic loop. The
value will be shown in the touchscreen.
Press this knob to activate or deactivate an automatic loop at the
current location of the track.
Jump/Move:
Press and hold
Shift
and turn this knob to shift the active
loop to the left or right (Loop Move). When the loop is inactive, press and
hold
Shift
and turn this knob to jump forward or backward in the track
by a pre-determined quantized value (Beat Jump).
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Содержание PRIME GO
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