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Electronic Talking Chess Board Set
K698
Instructions for Use
Please read and retain these instructions for future reference
v001: 16/03/22
Page No. 10
–
To select the problem position that is currently displayed, press ENTER. Then press SWAP, and the
computer will find and display the solution.
–
If you press ENTER when
SU
is shown, this takes you into “set up” mode (
Section Number 6.6). You
can then set up (e.g.) a
problem position from a magazine. On exit from “set up” mode, press SWAP
and the computer will search for a mate in 2 moves.
5.2.8 Chess exercises (
)
The computer has a set of 100 exercise positions in which you can try to find the correct move. To use this
feature:
(1) Select EXERCISE from the list of Chess modes (Section Number 5.2.1).
(2) Use
↑
/
↓
and ENTER to select an exercise number. The symbol
or
◼
shows which side is to
move, and a scrolling message indicates the task
–
e.g. “Find the move that will lead to checkmate.”
The symbol
(“blinking”) indicates that the position on the board is an exercise.
(3) Play the move that you think is correct.
If your move is right
–
The computer speaks a suitable message, e.g. “That is the move to checkmate me,” and displays
your score for this exercise. Press
↓
if you want to see your percentage for all exercises solved so
far:
–
Press ENTER, and the next exercise number is shown. Press ENTER again to select it (or use
↑
/
↓
and ENTER to obtain a different exercise).
If your move is wrong
–
The computer buzzes and speaks a corresponding message, e.g “That is not the move.”:
–
You may now press WHY ?
for further explanation, e.g. “You cannot mate me by that move.” If you
press WHY ? a second time, the computer tells you the correct move
–
e.g. “Your rook on a2 could
move to e2.”
–
You may press
↓
to retract your move (see Section Number 6.3) and try another one.
You score 6 points for being right first try, 4 points for second try, 2 for third try. If the computer has shown
you the solution, you score zero.
During an exercise, your percentage score can be seen as an item in the Main Menu (Section Number 3).
Press ESC to return to the exercise. After a break in the sequence of exercises (e.g. if you skip from number 5
to number 10), the percentage starts again from zero.
If your move (right or wrong) does not give checkmate, you may press SWAP and play against the computer
from the resulting position. This allows you to explore the consequences of your move, e.g. to see how
checkmate is actually brought about. In these circumstances, certain functions such as hints (see Section
Number 6.2) and retraction of moves (see Section Number 6.3) will be unavailable.