
Rule number simply tells you where you're at on the list of the local SNMP Agent's OID maps. Click "next"
and "prev" to scroll through the list. To advance directly to a specific map, enter the desired number in the
"Showing" box, then click Update.
This page enables SNMP Get/Set to objects indicated on the above map list. The available local OID's are
assigned automatically. You may select which local BACnet objects are mapped to these OID's. The only
data type supported via the internal SNMP Agent is signed integer, therefore you must use scaling to
provide real data as integers. This is an inherent limitation of SNMP which does not have any universally
accepted method of transmitting floating point data.
Internal data is multiplied by the scale factor when read by your remote SNMP manager (client). Data
written by your SNMP client is divided by the scale factor before being stored internally.
For each local object to be accessed by the remote SNMP Client, enter the local object number and scale
factor. The local data and object name will be shown for reference. The data returned to the remote
SNMP client will be the indicated local value multiplied by the scale factor, then truncated to integer. Enter
an object number, then click Update to add the mapping to the list.
Objects are not immediately available when entered in the list above. When you have finished making
changes, click the Reload SNMP button to clear and reload the MIB. The MIB is also automatically reloaded
every time you restart this device.
Entering zero (none) for local object effectively deletes the rule even though it will still appear in the list
until deleted. Unused rules at the end of the list will always show none as the type.
Local Object is internally a coded number consisting of BACnet object type multiplied by 1000, then added
to the object number starting from #1. These are translated into abbreviations that are easy to interpret
on the web page as follows:
AI n = Analog Input #n
AO n = Analog Output #n
AV n = Analog Value #n
BI n = Binary Input #n
BO n = Binary Output #n
BV n = Binary Value #n
MI n = Multi-state Input #n
MO n = Multi-state Output #n
MV n = Multi-state Value #n
Object numbers start at #1. The maximum available number varies by object type, and these limits may
be found on the System Capacities link from the home/index page (click graphic at top).
10. Using the BB2-7010-02 as an SNMP Server (Agent)
file:///C:/AAA_CSI/Literature/2015 User Guides/BB2-7010/BB2-7010 ...
2 of 4
10/16/2015 12:45 PM