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Barbie

Tote N’ Teach

Dear Parent/Guardian
Thank you for choosing the Barbie

Tote N’ Teach

Designed with fun in mind,

the

Tote N’ Teach

is  packed full of learning, offering stimulating  games and

activities   that   make   an   invaluable   contribution  to  your  child’s 
development.  The activities  to further your child’s skills cover vocabulary,
memory,  logic, mathematics  and spelling.
The Barbie

Tote N’ Teach

encourages independent learning and creativity.

Learning with Barbie is so much fun! 

About Your

Tote N’ Teach

The Barbie

Tote N’ Teach

is  supplied with the following  parts; please

contact  your retailer if any parts are missing:

For Ages 5 & up

Instruction 
manual

Getting Started

Your Barbie

Tote N’ Teach

operates  on 2 “AA” batteries

(included).

Battery Installation

1) Unzip the learning computer compartment of the bag  

and remove the unit.

2) Make sure the unit is turned off.
3) Using a small Phillip’s screwdriver 

unscrew the battery cover on the 
back of the unit.  Do not take the 
screw all the way out of the cover.

4) The  cover should drop out if you 

hold  the  unit upside down. If  it 
does not, raise the  battery  cover 
with your fingernail  and  pull  it 
out and up.

5) Insert the 2 “AA” batteries,  taking 

careful note of the correct polarity.

6) Replace the cover and screw the 

screw back into place.

Caution

• Different types of batteries or new and used batteries 

are not to be mixed.

• Only use batteries of the same or equivalent type.
• Remove batteries from the unit if the unit is not going 

to be used for a long time.

• Remove all batteries when replacing.

• Do not dispose of batteries in fire.
• Non-rechargeable  batteries  are  not  to  be recharged.
• Rechargeable batteries are to be removed from the toy 

before being charged.

• Rechargeable  batteries  are  only  to be charged under 

adult supervision.

• Exhausted batteries are to be removed from the toy.
• The supply terminals are not to be short-circuited.

Cleaning and Maintenance

The unit should be regularly examined for damage to the
enclosure and other  parts.  In the  event of such damage
the  unit  must  not  be  used  until  the damage has been
repaired.  Always  disconnect  the  power supply and/or
remove the batteries before cleaning.  Wipe the unit with
a dry cloth.
• Do not  get the unit wet.    
• Do not dismantle the unit.

Auto-off

If there is no input on the unit for 5 minutes the unit will
automatically say goodbye and turn itself off to conserve
power.  When  you  are ready to start playing again just
press the On/Off button to turn the unit back on.

Blackout Screen or Abnormal Display

Reset the unit by pushing the reset button  located on the
back of the unit.  Use a pencil to do this.

Starting the 

Barbie

Tote N’ Teach

Turn on the 

Tote N’ Teach

by pushing the On/Off button at

the top right of the keyboard.
Remember to turn the unit off when you have finished by
pushing the same button.

The Cursor Keys

The  four-way   cursor   buttons  are  used  during  some 
activities for  control and for submitting your answer.

Settings 

Press this button to adjust the volume  or screen contrast
on the settings screen. Use the up 
and down cursor buttons  to move
the highlight between the  volume 
and contrast. Use the left and right
cursor buttons to adjust the settings.
Press Enter when you have finished
to return to the Game Code entry
screen.

Activity Rules
Game Selection
There are 20  awesome  activities  in  the

Tote N’ Teach

When you turn the unit on you will be asked to  input a
game code using the number keys.  The game codes are
written to the right of the screen. Remember to  put  a 
zero in front of the single digit numbers.

– Learning computer
– Instruction manual
– Bag

Bag

Learning 
computer

Tote N’ Teach

You can press the Game Code button (bottom left on the
membrane keypad)  at  any  time to  choose  a  different
activity.

Attempts

You  have  three attempts at each question. After three
incorrect   answers  the  

Tote N’ Teach

will  reveal   the 

correct answer. This  feature  applies to the  following
games: Flower Fun, Butterfly, Magic Spell, Word Quiz,
Math Dash, Remember This, Jewel Box and Fun Facts.
If   there   is   no  input   after   about  15  seconds  the 

Tote N’ Teach 

will repeat the instruction prompt.

Levels

Most of the activities have different levels.  If you score
85 points or more at  the end of a round of 10 questions
you will go to the next higher level of difficulty.  If you
score  less then 50 points  you will go to an easier level.

Erase Button

The Erase button will erase the last thing you entered
(unless the answer is automatically submitted).

Shape and Number Buttons

The  number  buttons 1 to 4  are shaped as a triangle, a
heart, a circle and a square. For Shape De-coder where
you  need  to use  shapes  to  input  your  answer  these 
buttons will function as shape buttons. 

Mathematical Operation Buttons

There are two operation sign buttons. One of the buttons
has the plus and minus signs on it and the other button
has  the  times  and  divide  signs on it. For the  games
where  you  need to  use  these  buttons  (Sign Up and
Calculator)  the  buttons  will   toggle  the signs.  For 
example, when  you press the +/- button once the plus
sign  will  appear.  When  you press it again the minus
sign will appear.

Answer Button 

If you are stuck you can press the  answer  key  to  see
the correct answer to the current question. You will not
score anything for that question.

Game Code Button

Press  the  Game  Code button  at any time to return to 
the game code entry screen.

Help Button

Press the  help  key to get a clue for the question.  Not 
all games have help.

Repeat Button

Press the repeat key to hear the game instructions again.

Activities

01 Flower Fun

Guess the hidden word.
1.The 

Tote N’ Teach

displays a  number of blank spaces    

in the  middle  of  the  screen  representing the hidden
letters of a word.

2.Select a letter by pressing any of  

the letter buttons.

3.If the letter is in the word it will 

appear in the correct place in the 
word.  If the letter is not in the word one of the flowers 
will fall down from the top of the screen and the wrong 
letter will appear there.

4.Keep guessing letters until you have guessed the whole 

word or run out of flowers.

02 Butterfly

Practice your spelling.

1.Butterflies fly across the screen 

revealing  a  word  with  all the 
letters mixed up.

2.Work out the correct spelling of 

the word and key it in using the 
letter keys.

03 Magic Spell

Use the wand to delete the extra letter in the word.
1. The 

Tote N’ Teach

shows a word with  an extra 

letter.

2. Work out which letter is incorrect.
3. Move  the  wand  over  the  letter 

either  by  pressing  the  left  and 
right  cursor  keys or by pressing 
the letter button. (If there is more than one of the same  
letter then repeatedly pressing the letter key will move 
between them.)

4. Press Enter to remove the letter.

04 Sign Up

Choose  the correct  operation  sign  to  complete  the 
equation.
1. An incomplete equation appears on the screen.       
2. Choose the correct operation sign 

to complete the equation. You can 
do this by highlighting the sign at 
the bottom of the screen with the 
left and right cursor keys.

3. You can also choose  a  sign  by  pressing  the correct 

operation sign button.  Pressing the +/- button toggles 
the highlight between the plus and minus signs on the 
screen.  Pressing the 

x/÷

by button toggles  the 

highlight between the multiplication and division 
signs on the screen. 

4. Press the Enter button to submit your answer.
5. Lower levels only use plus and minus equations.   

Higher levels can use any of the operation signs.

05 Math Dash

Test your math skills by answering the equations. 

1. The 

Tote N’ Teach

displays an equation.

2. Work out the answer and key it in 

using the number buttons.

3. The  answer  is  automatically 

submitted when you key in the
last digit.

06 Calculator

Make creative calculations!
1. Key  in  an  equation  using  the  number  

and mathematical sign buttons.

2. Key in the first number of the   

equation and press one of the 
sign buttons. 

3. If you press the +/- button you can 

toggle between the plus and minus signs.  If you press 
the 

x/÷

button you can toggle between the times and 

divide signs.

4. Key  in  the  last number in the equation and press the 

Answer button or the Enter button to see the result.

5. Clear the screen by pressing the Erase button.

07 Remember This

Help Barbie find the matching shape pairs.
1. The 

Tote N’ Teach

shows a set of shapes. There are     

two of each shape.

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