
1-17
System Adjustments Continued…
Allow Chase Ball
The Chase Ball feature will attempt to keep a game operational in the event that a ball becomes
stuck on the playfield. After a number of unsuccessful ball searches, the game software will end
the player’s current ball, give a bonus award, then serve a new ball (or end the game if that was
the last ball
in the player’s game). This ball ‘chases’ the stuck ball on the playfield and will
hopefully knock it loose. Setting this adjustment to NO will revert to the previous behavior of
searching endlessly until the stuck ball becomes freed, or the machine’s power is turned off and
back on.
Settings: Yes or No
Factory Setting: Yes
Midas Enabled
This enables the second serial port to work with the Midas Security Unit.
Settings: Yes or No
Factory Setting: No
FEATURE ADJUSTMENTS
Scene Select Timer
The starting number of seconds used for timing down the scene select screen at the start of each
player’s first ball. When set to OFF, the select screen will remain displayed until the player
presses the launch button.
Settings: 05-10, Off
Scene Select Wrap
Allows
action button presses for the scene select screen to “wrap” the selected beam (group) to
the opposite side.
Settings: Yes, No
Paris Saucer Hits
The number of hits required on the saucer to qualify the “Paris In Peril” scene to be completed.
The higher
the value, the more difficult it is to complete the “Paris In Peril” scene.
Settings: 06-10
Big-O-Beam Barn Hits
The number of hits required on the barn to qualify the “Big-O-Beam” scene to be completed. The
higher the value, the more difficult it is to
complete the “Big-O-Beam” scene.
Settings: 04-10
Mars Kneads Women TVs with Static
The number of TV screens containing “static” at the start of the “Mars Kneads Women” scene.
Each screen with static requires an additional shot to complete. The higher the value, the more
difficult it is to complete the “Mars Kneads Women” scene.
Settings: 00, 02, 04, 06
Tower Struggle Tower Hits
The number of hits required on the tower to qualify the “Tower Struggle” scene to be completed.
The higher the value, the more difficult it is to complete the scene.
Settings: 04-10
Содержание Revenge from mars Pinbal 2000
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Страница 56: ...2 6 04 12329 Power Driver Board...
Страница 79: ...2 29 04 10346 1 Tilt Mechanism Assembly 04 10346 TILT MECHANISM ASSY 20 6502 A PLUMB BOB 20 10289 FASTENER...
Страница 92: ...2 42 50070 PL Playfield Switch Locations START LAUNCH...
Страница 94: ...2 44 50070 PL Solenoid Flasher Locations...
Страница 99: ......
Страница 100: ......
Страница 105: ...3 5 SWITCH MATRIX CIRCUIT COIN SLOT SWITCH CIRCUIT DIAGNOSTIC SWITCH CIRCUIT...
Страница 106: ...3 6 PLAYFIELD FLIPPER SWITCH E O S CIRCUIT CABINET FLIPPER SWITCH CIRCUIT...
Страница 108: ...3 8 SOLENOID WIRING COILS...
Страница 109: ...3 9 FLASHLAMPS...
Страница 110: ...3 10 CIRCUIT for SOLENOIDS 1 to 16 CIRCUIT for SOLENOIDS 17 to 28...
Страница 111: ...3 11 FLIPPER COIL CIRCUIT...
Страница 112: ...3 12 UPPER AND LOWER RIGHT FLIPPER CIRCUITS...
Страница 113: ...3 13 UPPER AND LOWER LEFT FLIPPER CIRCUITS...
Страница 116: ...3 16 10 Opto Switch Board Schematic A 18159 1...
Страница 124: ...3 24 Coin Door Interface Board Schematic 04 12492...
Страница 129: ...3 29 NOTES...