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Chapter 2
Important Concepts
You are probably familiar with “paint” and “draw” programs that are com-
mon on personal computers. A paint program creates an image by assigning
colors to each dot in a rectangular array of dots. A draw program creates an
image by defining objects mathematically. A line, for example, is a specific
pattern of dots in a paint program. In a draw program, a line may have prop-
erties such as color, width, style, and so on, but in its simplest form, it has a
startpoint and an endpoint.
AutoSketch is similar to an ordinary draw program, but it goes a few steps
further. It allows you to work with the actual (world) sizes of the objects you
draw whether those objects are miles, millimeters, or microns across. It also
allows you to zoom in or out of your drawing almost without limit. And
during all of this, it keeps track of the scale of your drawing, showing you
exactly how it will appear when printed.
But there is more to a AutoSketch drawing than the way it looks. Underlying
each drawing is a database—a series of predefined and user-defined proper-
ties that you can use as a basis for selecting entities, generating reports, and
exporting information to other Windows applications. For example, by
assigning properties to a line, you can record the fact that it represents a half-
inch cold water pipe located under the master bedroom. The ability to store
and recall database information makes AutoSketch a powerful tool for
organizing graphic and textual information.
In this brief chapter, you will learn about the special concepts on which
AutoSketch is based. Reading it helps you understand how AutoSketch works
and makes it easier for you to become productive.
Содержание 00308-011408-9F30A - VLA AUTOSKETCH R8-MEDIA W9X/NT
Страница 1: ...October 2001 AutoSketch User s Guide RELEASE 8 ...
Страница 11: ...1 Part 1 First Things to Know Chapter 1 Welcome Chapter 2 Important Concepts Chapter 3 Screen Layout ...
Страница 12: ...2 ...
Страница 20: ...10 Chapter 1 Welcome ...
Страница 28: ...18 Chapter 2 Important Concepts ...
Страница 42: ...32 Chapter 3 Screen Layout ...
Страница 44: ...34 ...
Страница 68: ...58 Chapter 5 Setting Up a New Drawing ...
Страница 84: ...74 Chapter 6 Customizing the Grid ...
Страница 136: ...126 Chapter 10 Entering Lengths Angles ...
Страница 138: ...128 ...
Страница 164: ...154 Chapter 12 Polylines Polygons Curves ...
Страница 176: ...166 Chapter 13 Arcs Circles ...
Страница 194: ...184 Chapter 14 Symbols ...
Страница 206: ...196 Chapter 15 3D Effects ...
Страница 219: ...209 Part 4 Annotating a Drawing Chapter 17 Working With Text Chapter 18 Creating Dimensions Chapter 19 Markers ...
Страница 220: ...210 ...
Страница 256: ...246 Chapter 19 Markers ...
Страница 258: ...248 ...
Страница 270: ...260 Chapter 20 Selecting Deleting Entities ...
Страница 274: ...264 Chapter 21 Undoing Redoing Repeating Actions ...
Страница 308: ...298 Chapter 23 Trimming Entities ...
Страница 340: ...330 Chapter 26 Making Inquiries ...
Страница 342: ...332 ...
Страница 350: ...340 Chapter 27 Storing Data in a Drawing ...
Страница 360: ...350 Chapter 28 Retrieving Data From a Drawing ...
Страница 366: ...356 Chapter 29 Using Web Tools ...
Страница 388: ...378 Glossary ...
Страница 400: ...390 Index ...