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Chapter 15
3D Effects
Using Isometric Transformation Tools
Many drawings contain separate components that comprise the top and
sides of an object. A drawing of a boat, for instance, might include a top view
and a side view. Using AutoSketch’s Isometric transformation tools, you can
automatically skew these components to create isometric views, then com-
bine the separate components to form an isometric model of the boat.
There are three isometric commands to choose from. Each command skews
the entity in a different way and is therefore useful for creating different faces
of the model:
■
Transform Top Isometric skews the entity along 30- and 150- degree axes.
■
Transform Left Isometric skews the entity along 90- and 150- degree axes.
■
Transform Right Isometric skews the entity along 90- and 30- degree axes.
Once you've skewed the components, you can “assemble” them to create an
isometric model by positioning the components adjacent to each other.
Probably the most accurate way to assemble the separate components is to
use the Transform, Translate command on the Edit menu, in conjunction
with snap modes, to connect entities at their endpoints, midpoints, and so
on. For more information on translating entities, see “Moving or Copying an
Entity” on page 267.
Содержание 00308-011408-9F30A - VLA AUTOSKETCH R8-MEDIA W9X/NT
Страница 1: ...October 2001 AutoSketch User s Guide RELEASE 8 ...
Страница 11: ...1 Part 1 First Things to Know Chapter 1 Welcome Chapter 2 Important Concepts Chapter 3 Screen Layout ...
Страница 12: ...2 ...
Страница 20: ...10 Chapter 1 Welcome ...
Страница 28: ...18 Chapter 2 Important Concepts ...
Страница 42: ...32 Chapter 3 Screen Layout ...
Страница 44: ...34 ...
Страница 68: ...58 Chapter 5 Setting Up a New Drawing ...
Страница 84: ...74 Chapter 6 Customizing the Grid ...
Страница 136: ...126 Chapter 10 Entering Lengths Angles ...
Страница 138: ...128 ...
Страница 164: ...154 Chapter 12 Polylines Polygons Curves ...
Страница 176: ...166 Chapter 13 Arcs Circles ...
Страница 194: ...184 Chapter 14 Symbols ...
Страница 206: ...196 Chapter 15 3D Effects ...
Страница 219: ...209 Part 4 Annotating a Drawing Chapter 17 Working With Text Chapter 18 Creating Dimensions Chapter 19 Markers ...
Страница 220: ...210 ...
Страница 256: ...246 Chapter 19 Markers ...
Страница 258: ...248 ...
Страница 270: ...260 Chapter 20 Selecting Deleting Entities ...
Страница 274: ...264 Chapter 21 Undoing Redoing Repeating Actions ...
Страница 308: ...298 Chapter 23 Trimming Entities ...
Страница 340: ...330 Chapter 26 Making Inquiries ...
Страница 342: ...332 ...
Страница 350: ...340 Chapter 27 Storing Data in a Drawing ...
Страница 360: ...350 Chapter 28 Retrieving Data From a Drawing ...
Страница 366: ...356 Chapter 29 Using Web Tools ...
Страница 388: ...378 Glossary ...
Страница 400: ...390 Index ...