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Entering a Point Based on Pointer Position
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Entering a Point Based on Pointer Position
Some points do not require precise placement. Basepoints for tree symbols,
for example, are often positioned by sight—as are those for text entities. The
best snap for such points may be no snap at all.
In MultiSnap mode, you can always enter an unsnapped point when there
are no other snap points nearby. If an active snap interferes with your ability
to select the desired point, however, you can type
S
to disable all active snaps.
This allows you to enter a point based solely on pointer position. Type
S
again, and the previous snap set becomes active again.
If you have placed guidelines in your drawing, you will still be able to snap
to guidelines or their intersections. For information on how to set up
guidelines, see the chapter titled “Customizing the Grid,” which begins on
page 59.
To enter a point based only on the position of the pointer
1
While in a drawing mode, type
S
to disable snaps, or click the Snap Off
button on the All-In-One toolbar.
2
Click where you want to enter the point.
IMPORTANT
Do not use Snap Off to enter precise locations, such as the
midpoint or endpoint of an entity. When you zoom in or print the drawing,
the imprecision will become obvious.
Entering a Point on the Reference Grid or
Guideline
Gridpoint snap allows you to enter points on the reference grid. As you move
the pointer in the drawing, an AutoPoint Indicator identifies the nearest
gridpoint.
The current settings for the reference grid have a direct impact on the useful-
ness of Gridpoint snap. If the snap interval is too fine, gridpoint snap is little
better than snap off. If it is too coarse, gridpoint snap may prevent you from
entering the point you need. For information on how to set up the reference
grid or guidelines, see the chapter titled “Customizing the Grid,” which
begins on page 59.
AutoPoint
indicator
Содержание 00308-011408-9F30A - VLA AUTOSKETCH R8-MEDIA W9X/NT
Страница 1: ...October 2001 AutoSketch User s Guide RELEASE 8 ...
Страница 11: ...1 Part 1 First Things to Know Chapter 1 Welcome Chapter 2 Important Concepts Chapter 3 Screen Layout ...
Страница 12: ...2 ...
Страница 20: ...10 Chapter 1 Welcome ...
Страница 28: ...18 Chapter 2 Important Concepts ...
Страница 42: ...32 Chapter 3 Screen Layout ...
Страница 44: ...34 ...
Страница 68: ...58 Chapter 5 Setting Up a New Drawing ...
Страница 84: ...74 Chapter 6 Customizing the Grid ...
Страница 136: ...126 Chapter 10 Entering Lengths Angles ...
Страница 138: ...128 ...
Страница 164: ...154 Chapter 12 Polylines Polygons Curves ...
Страница 176: ...166 Chapter 13 Arcs Circles ...
Страница 194: ...184 Chapter 14 Symbols ...
Страница 206: ...196 Chapter 15 3D Effects ...
Страница 219: ...209 Part 4 Annotating a Drawing Chapter 17 Working With Text Chapter 18 Creating Dimensions Chapter 19 Markers ...
Страница 220: ...210 ...
Страница 256: ...246 Chapter 19 Markers ...
Страница 258: ...248 ...
Страница 270: ...260 Chapter 20 Selecting Deleting Entities ...
Страница 274: ...264 Chapter 21 Undoing Redoing Repeating Actions ...
Страница 308: ...298 Chapter 23 Trimming Entities ...
Страница 340: ...330 Chapter 26 Making Inquiries ...
Страница 342: ...332 ...
Страница 350: ...340 Chapter 27 Storing Data in a Drawing ...
Страница 360: ...350 Chapter 28 Retrieving Data From a Drawing ...
Страница 366: ...356 Chapter 29 Using Web Tools ...
Страница 388: ...378 Glossary ...
Страница 400: ...390 Index ...