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9.3. Pattern management
9.3.1. Flash memory vs. RAM
The MiniBrute 2S holds 64 patterns, arranged in four banks of 16 patterns each. But it doesn't
hold them all in its RAM memory at once: It holds a single bank at a time.
This may seem unusual, but it is actually very convenient: You can work on any one of
those 16 patterns, then another, then the next one, and then save each one to the Flash
memory quickly, one after the other. This helps keep the creativity flowing, instead of having
to interrupt your workflow and save each edited pattern before you can select the next one.
But this also makes it very important to understand what happens when you select a pattern
from a different bank: all 16 patterns from within that new bank will be loaded into the RAM,
replacing all 16 patterns in the active memory.
So take some time to read the
section before going much further.
You'll be glad you did.
9.3.2. Bank selection
!: Loading a pattern from a different Bank will clear the RAM memory, and
any unsaved changes
will be lost
. Be sure you have saved any patterns you don't want to lose!
Several of the pattern management processes (Load, Paste, Erase) give you the option to
select which of the four banks you want the action to be performed within: Bank A, B, C, or
D.
Bank selection is easy: While holding one of the appropriate function buttons (Load, Paste,
or Erase), turn the Tempo/Value knob. The display will change to show the bank selections.
The pads will also display which patterns within those banks contain pattern data. The pads
that are lit blue contain pattern data; the pads that are dark are empty.
Arturia - User Manual MiniBrute 2S - Sequencer basics
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