background image

M

ARKER

 C

ONTROL

 S

ETPOINTS

 

R

AMPAGE

 G

EN

 4 P

ROGRAMMING

 

AND

 S

ETUP

 M

ANUAL

 

F

EATURING

 APE’

S

 E

XCLUSIVE

 D

UAL

 C

ODE

 S

OFTWARE

!

 

WARNING - ALL PERSONS WITHIN RANGE OF A PAINTBALL MARKER MUST USE PROPER EYE PROTECTION.  
NEVER DISASSEMBLE A MARKER WHILE IT IS UNDER PRESSURE WITH COMPRESSED AIR OR CO2.  ALWAYS 

REMOVE THE AIR SOURCE BEFORE WORKING ON YOUR MARKER.  ALWAYS FOLLOW THE MANUFACTURER’S 
INSTRUCTIONS WHEN USING OR WORKING ON YOUR MARKER. NOT FOLLOWING PROPER INSTRUCTION MAY 
CAUSE PERSONAL INJURY AND/OR POSSIBLE DAMAGE TO YOUR MARKER. USE THIS PRODUCT AT YOUR OWN 
RISK. 

Q

UICK

 S

TARTUP

 

OF

 

THE

 R

AMPAGE

™ 

BOARD

 - 

Although the Rampage board offers the most comprehensive set of marker controls available, 

your Rampage™ board requires 

NO 

programming and comes pre-configured.  Once installed, just add a 9 volt battery, select a mode and GO 

PLAY!   

 

M

ORE

 O

PTIONS

 

- For Users that want to get the most out of their marker, go to www.GoApeOnline.com and download 

the Advanced Programming Guide.  This guide will show you how to Unlock the advanced feature sets that are included 
in your board!

 

 

T

OURNAMENT

 L

OCK

 - 

Your Rampage Board has a tournament lock switch located on the board.  Before installing your 

board, locate the switch (usually on the “small component” side of the board) and remove the protective orange tape 

cover.  To use the Tournament lock feature, open the grip cover and slide the tournament switch to the “on” position 
(the “dot” side of the switch).  The marker will be “locked” into the “Tournament Mode” setpoint and the “BPS Eyes 

On” rate of fire.  While switched to the “on” position, you will be prevented from selecting firing modes and from 
accessing the programming mode.  

 

 

P

OWER

 

ON

/

OFF

 - 

Press the Power button to activate the marker.  While the button is pressed, the battery level is displayed by the LED 

(Green = above 8.5V, Yellow = above 7.5V, Red = below 7.5V).  If a ball is present in the breech, the marker starts in the current Firing Mode.  If 

the breech is empty, the Empty Breech alert is displayed (Solid Purple).  Press & Hold the power button for 1 sec. to start the marker with Eyes 

Off, or load the breech with paint.  To turn the marker OFF, press/hold the power button for 3 seconds.

 

 

E

YE

 C

ONTROL

 

AND

 S

TATUS

 

(1 Button Markers) During firing operations, press/hold the Power Button for 1 second to toggle the Eyes On or 

Off.  (2 button markers) During firing operations, tap the Eye Button to toggle the Eyes On or Off. The Eye status is as follows: (Solid Purple* = 

Empty Breech / Slow Purple* Flash = Eyes Off / Fast Purple* Flash = iFault Detected).  Note that if the marker is in the Eyes Off state, you 

cannot switch firing modes.  Re-enable the Eyes first, then select a new firing mode.

 

 

S

ELECTING

 

A

 F

IRING

 M

ODE

 - 

Your Rampage™ board comes preloaded with 8 firing modes.  To change modes just tap the Power Button.  Each 

mode has a corresponding LED color (refer to the Firing Mode Description Table).  Your marker will always restart in the last active firing mode 

you shutdown with.

 

 

P

ROGRAMMING

 M

ODE

 - 

To enter Programming Mode, press and hold the trigger while powering on the marker.  Release the trigger and power 

button.  You’ll now be sitting at the first setpoint in the Marker Control Setpoint Table (BPS—Eye On / Solid Red LED).  Use the trigger to 
advance/scroll forward thru the setpoint table and notice that each setpoint has a unique LED identification (ID).   To change any setpoint, 

advance/scroll to the setpoint ID you wish to change, then tap the Power button.  The LED will now blink the current value, then repeat.  Tap 
the Power button again to indicate you wish to change the value (OR alternatively pull the trigger to advance/scroll to the next setpoint ID).  If 

changing a setpoint value, use trigger pulls to enter the value.  Tap the Power button once more to store the new value.  The LED will resume 
blinking the newly stored value.  Scroll to another setpoint with the trigger, or exit programming mode via power off.

 

 

S

ETPOINT

 D

EFAULT

 - 

While in programming mode, pull and hold the trigger for 5 seconds to reset all setpoints to default.

 

 

T

UNE

 A

SSIST

 - 

This process lets you quickly determine the best Dwell and Bolt Return Delay setting for optimal efficiency. Keep in mind that 

the current setpoints for Dwell and Bolt Return Delay will both be overwritten by this procedure.  To start, your marker MUST BE UNLOADED.  

Tune Assist is a “dry firing” process.  Next, connect your marker to your air source.   

 

NOTE: Be sure you are starting with a FULL tank of air and have pre-adjusted your marker’s regulator to fire paint at approximately 285 
fps before you begin.  You may need to make fine adjustments to your regulator settings after completing the Tune Assist process.  Also, 

when firing the marker in Tune Assist Mode, pause at least 1 second between trigger pulls.    

 

Start the Tune Assist process from Programming Mode (Red/Green flicker).  The first half of the Tune Assist process is the solenoid dwell 

adjustment (starting at 2ms).  Each time you pull the trigger, your marker will dry fire a 3 shot burst and increase the dwell by 1ms.  Keep 
pulling the trigger until your marker fires the burst with a consistent “pop” or report.  Tap the Power button to move on to the Bolt Return 

Delay adjustment.   

 

Continue pulling the trigger during the Bolt Return Delay adjustment process, each time firing a three shot burst.  The Bolt Return Delay will 
start at the maximum value and decrease 1ms with each pull.  Continue to pull the trigger until the LED flashes purple (iFault) and the onboard 

speaker beeps.   Your marker will automatically shut off and save the optimal Bolt Return Delay.  Process complete! 

 

N

ON

-

ADJUSTABLE

 

FEATURES

:  

Forced Shot - You can force the marker to fire during empty breech conditions by holding the trigger down for one second.  Forced Shot is 
useful for initial paint loading using sound activated hoppers. 

 
Trigger Buffering - Trigger buffering allows you to fire a smooth stream of paint by queuing a valid trigger pull during a firing cycle. 

Feature LED* 

Default 

Min/Max 

Value 

BPS E

YES

 O

N

 

S

OLID

 R

ED

 

15 

5-35 

BPS E

YES

 O

FF

 

S

LOW

 F

LASH

 R

ED

 

10 

5-20 

BPS F

INE

 T

UNE

 

F

AST

 F

LASH

 R

ED

 

10 

1-10 

BPS C

APPED

 F

IRING

 

F

LICKERING

 R

ED

 

 1-2 

T

RIGGER

 L

EADING

 E

DGE

 D

EBOUNCE

 (

MS

S

OLID

 G

REEN

 

1-30 

T

RIGGER

 T

RAILIING

 E

DGE

 D

EBOUNCE

 (

MS

S

LOW

 F

LASH

 G

REEN

 

 5  

 1-30 

T

RIGGER

 F

ILTER

 C

ONTROL

 

F

AST

 F

LASH

 G

REEN

 

 1 

1-3 

T

RIGGER

 F

ILTER

 T

IMER

 (

MS

F

LICKERING

 G

REEN

 

 1  

 1-40 

A

UDIO

 E

NABLE

 

S

OLID

 Y

ELLOW

 

 2  

1-2 

E

YE

 M

ODE

 

S

LOW

 F

LASH

 Y

ELLOW

 

1-5  

E

YE

 P

ROCESS

 

F

AST

 F

LASH

 Y

ELLOW

 

1-2 

B

REECH

 L

OAD

 D

ELAY

 (

MS

F

LICKERING

 Y

ELLOW

 

1-20 

ABS D

WELL

 (

MS

S

OLID

 B

LUE

 

1-8 

ABS R

ESET

 T

IME

 (

SEC

S

LOW

 F

LASH

 B

LUE

 

10 

1-25 

S

OLENOID

 D

WELL

 (

MS

F

AST

 F

LASH

 B

LUE

 

15 

1-30 

B

OLT

 R

ETURN

 D

ELAY

 (

MS

F

LICKERING

 B

LUE

 

25 

1-40 

R

AMP

 S

EMI

 S

HOTS

 

S

OLID

 P

URPLE

 

1-8 

R

AMP

 P

ULL

 R

ATE

 

S

LOW

 F

LASH

 P

URPLE

 

1-8 

R

AMP

 M

ODE

 

F

AST

 F

LASH

 P

URPLE

 

1-4 

R

AMP

 V

ALUE

 

F

LICKERING

 P

URPLE

 

1-3 

R

AMP

 R

ESET

 (

SEC

S

OLID

 T

EAL

 

1-8 

B

URST

 R

OUNDS

 

S

LOW

 F

LASH

 T

EAL

 

2-10 

R

EACTIVE

 R

OUNDS

 

F

AST

 F

LASH

 T

EAL

 

1-10 

B

REAKOUT

 M

ODE

 

F

LICKERING

 T

EAL

 

13 

1-13 

T

OURNEY

 M

ODE

 

S

OILD

 W

HITE

 

1-8 

F

IRING

 M

ODE

 G

ROUP

 1 E

NABLE

/D

ISABLE

 

S

LOW

 F

LASH

 W

HITE

 

15 

1-16 

F

IRING

 M

ODE

 G

ROUP

 2 E

NABLE

/D

ISABLE

 

F

AST

 F

LASH

 W

HITE

 

15 

1-16 

A

UTO

 S

HUT

 O

FF

 T

IMER

 (

MIN

F

LICKERING

 W

HITE

 

1-20 

T

UNE

 A

SSIST

 S

TART

 

F

LICKERING

 R

ED

/G

RN

 

N/A 

N/A 

M

ODE

 LED* 

 

F

IRING

 M

ODE

 D

ESCRIPTION

 

Semi 

Red 

Fires 1 shot per each trigger pull. 

Burst Green 

x rounds fired per trigger pull (= 2 to 10). 

Reactive Yellow 

x round fired per trigger pull and x  round fired per trigger 
release. (x = 1 to 10) 

Full Auto 

Blue 

Fires continuously while the trigger is held. 

Ramp Red 

Flash 

Semi-Automatic until a 5 trigger-per-second pull rate, then 
transitions to reactive firing.  Maintains reactive firing until 
rate drops below 5 BPS (RAMP Mode is user adjustable

PSP 

Green 
Flash 

Three shots in Semi-Automatic then transitions to 3 Round 
Burst.  Resets to Semi-Automatic after 1 sec. of inactivity. 

NXL 

Yellow 
Flash 

Three shots in Semi-Automatic then Full Automatic on the 
4th pull & hold.  Resets to Semi-Automatic after 1 sec. of 
inactivity. 

Millennium Blue 

Flash 

Semi-Automatic until a 6 trigger-per-second pull rate, then 
transitions to 100% ramping.  Maintains Ramping Mode until 
the trigger pull rate drops below 6 per second.  

LED*  

T

UNE

 A

SSIST

 M

ODE

 

        Teal Flash 

Dwell Adjustment Mode  (adds 1 ms per burst) 

        White Flash 

Bolt Return Delay Adjustment Mode (subtracts 1 ms per burst) 

*NOTE: Shocker User LED colors: 

Purple = Red & Blue  /  Teal = Green & Blue  /  White = Red & Green & Blue 

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