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ADOBE PREMIERE PRO 2.0
User Guide
334
Core Width
Specifies the width of the inner glow, as specified by the Inside Color value. The Core Width is relative
to the total width of the lightning bolt.
Outside Color, Inside Color
Specify the colors used for the lightning bolt’s outer and inner glows. Because the
Lightning effect adds these colors on top of existing colors in the composition, primary colors often produce the best
results. Bright colors often become much lighter, sometimes becoming white, depending on the brightness of colors
beneath.
Pull Force, Pull Direction
Specify the strength and direction of a force that pulls the lightning bolt. Use the Pull Force
control with the Stability control to create a Jacob’s Ladder appearance.
Random Seed
Specifies a starting point for randomizing the lightning effects you have specified. Because random
movement of the lightning may interfere with another image or clip, typing another value for the Random Seed starts
the randomizing at a different point, changing the movement of the lightning bolt.
Blending Mode
Specifies how the lightning is added to the layer.
Rerun At Each Frame
Controls the frame-by-frame generation of the lightning. Selecting this control regenerates the
lightning at each frame. To make the lightning behave the same way at the same frame every time you run it, do not
select this control. Selecting this control may increase rendering time.
Paint Bucket effect
The Paint Bucket effect is a non-destructive paint tool that fills a selected area with a solid color. It works much like
the paint bucket tool in Adobe Photoshop. Use Paint Bucket for colorizing cartoon-type outlined drawings or
replacing selected areas of color in an image.
Paint Bucket effect: Colors fill spiral-shapes on separate tracks (left and center); effect applied to the saucer with the Color blending mode (right)
Adjust the following controls for the Paint Bucket effect:
Fill Point
Specifies the area of the image the effect fills with the new color. Depending upon where you place the
effect point, the control samples between 1 and 4 pixels’ RGB and alpha values and calculates an average value. This
value determines which pixels to fill with the new color. How far the fill color spreads depends upon the specified
Tolerance setting, as well as the option you choose in the Fill Selector menu.
Fill Selector
Specifies the channels to fill with the new color.
•
Color & Alpha
Specifies that the effect fills the fill point’s RGB and alpha channels with the new color.
•
Straight Color
Specifies that the effect fills only the fill point area’s RGB channel with the new color.
•
Transparency
Specifies that the effect fills only the transparent areas near the fill point. You must set a fill point
in a transparent area for this option to work.
•
Opacity
Specifies that the effect fills only the opaque areas near the fill point. You must set a fill point in an opaque
area for this option to work.
•
Alpha Channel
Specifies that the effect fills either the opaque or transparent areas in the whole image, depending
upon the alpha channel value at the point you set the fill point.
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