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ADOBE PREMIERE PRO 2.0
User Guide
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Cycle
Specifies the number of revolutions of the Evolution setting that the fractal noise cycles through before it
repeats. The amount of time allowed between evolution keyframes determines the timing or speed of these evolution
cycles. Higher values create longer render times. Cycle affects only the state of the fractal, not geometrics or other
controls. For example, two identical states of the fractal don’t appear the same if viewed with different Size or Offset
settings.
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Random Seed
Specifies a unique random value from which to generate the turbulence. Animating the random
seed value results in flashing from one set of fractal shapes to another (within that fractal type). For smooth
transition of the turbulence, use the Evolution control.
Pinning
Specifies how the effect pins the edges of an image so that it remains in its initial position. The None option
pins no clip edges. Pin All, Pin Horizontal, and Pin Vertical minimize the effect of the turbulence on the corre-
sponding clip edges. All Locked Options locks the clip edge so that turbulence doesn’t affect the image.
Resize Layer
Enables the distorted image to expand past the clip’s bounding box.
Antialiasing For Best Quality
Specifies the level of anti-aliasing of the displacement pattern.
Twirl effect
The Twirl effect rotates a clip around its center. The image is rotated more sharply in its center than at the edges.
Wave Warp effect
The Wave Warp effect produces the appearance of a wave traveling across an image. You can produce a variety of
different wave shapes, including square, circular, and sine waves. The Wave Warp effect is automatically animated at
a constant speed across the time range (without keyframes). To vary speeds, you need to set keyframes.
Wave Type
Specifies the shape of the wave.
Wave Height
Specifies the distance, in pixels, between wave peaks. Smaller values produce more waves.
Wave Width
Specifies the size of the wave in pixels. Smaller values product narrower waves.
Direction
Specifies the direction the wave travels across the image. For example, a value of 90 degrees makes waves
travel from left to right. A value of 180 degrees makes waves travel from top to bottom, and a value of 225 degrees
makes the waves travel diagonally from upper right to lower left.
Wave Speed
Sets the speed (cycles per second) at which the waves travel. When you specify a wave speed, the ripples
are automatically animated at a constant speed across the time range (without keyframes). Click the wave speed value
to specify negative values or values greater than 5. A negative value reverses the wave direction, and a value of 0
produces no movement. To vary wave speed over time, set this control to 0, and then set keyframes for the Phase
property of the clip.
Pinning
Specifies areas of the image to be excluded from the wave. For example, if All Edges is selected, the wave
does not travel across the edges of the image.
Phase
Specifies the point along the waveform at which a wave cycle begins. The default value of 0 degrees starts the
wave at the midpoint of its downward slope; 90 degrees starts it at the lowest point in the trough; 180 degrees starts
it at the midpoint of the upward slope, and so on.
Antialiasing
Sets the amount of anti-aliasing, or edge smoothing, to perform on the image. In many cases, lower
settings produce satisfactory results; a high setting can significantly increase rendering time.
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