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ADOBE FRAMEMAKER SCRIPTING GUIDE
Object Reference
Last updated 9/26/2011
Line methods
Delete
,
GetProps
,
ObjectValid
,
SetProps
.
Marker
Pen
int
The pen pattern (numbers between 0 and 7). The ESTK
provides constants for the following values:
•
Constants.FV_FILL_BLACK (0)
•
Constants.FV_FILL_WHITE (7)
•
Constants.FV_FILL_CLEAR (15)
PrevGraphicInFrame
FMObject
Previous graphic object in the frame.
PrevGraphicInGroup
FMObject
Previous graphic object in the group
Runaround
int
Specifies whether text can flow around the object and, if
so, whether the text follows the contour of the object or a
box shape surrounding the object. The value is one of:
•
Constants.FV_TR_NONE (0x01)
•
Constants.FV_TR_CONTOUR (0x02)
•
Constants.FV_TR_BBOX (0x03)
RunaroundGap
int
Denotes the the width of the runaround gapfor a
runaround object.
TailArrow
int
True if arrowhead is present at the beginning of the line.
False, otherwise.
TintPercent
int
The tint percentage.
Unique
int
Unique ID of the object.
Width
int
Width of the object (0.125 points to 3600 points).
Property name
Data Type
Description
Element
Element
Denotes the the element containing the marker, if the
marker is a structured marker in a FrameMaker
document,.
MarkerText
string
The marker’s text string.
MarkerTypeId
MarkerType
The ID of the current marker’s type (FO_MarkerType).
NextMarkerInDoc
Marker
Denotes the next marker (FO_Marker ID).
OldTypeNum
int
A number to map markers from documents earlier than
version 5.5 to this marker type.
TextLoc
TextLoc
Text location of the marker’s symbol.
Unique
int
The marker’s unique ID.
Property name
Data Type
Description
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