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86
FLASH
MEDIA
SERVER
4.5
CONFIGURATION
AND
ADMINISTRATION
Using the Administration Console
Last updated 11/28/2012
Clients panel
1
Follow the steps in “
Connect to the Administration Console
” on page 80.
2
Click View Applications.
3
Click Clients.
4
Select an application from the list. The following information is displayed:
•
Client ID: The internal ID of the client; this represents a server-generated number that Flash Media Server uses
to identify each client.
•
Protocol: The connection protocol that the client uses, such as RTMP.
•
Bytes In and Bytes Out: The average bytes per second being sent to and from the server. The Administration
Console calculates this ratio by dividing the total number of bytes received in the most recent 15 seconds by 15.
When the panel first appears, these figures appear as pending because there is only one data point to start with;
figures appear after the panel is open for 15 seconds.
•
Connection Time: The date and time the client connected.
•
Messages In and Messages Out: The number of messages sent to or from the client. Messages In reflects update
requests sent from clients to the server; Messages Out reflects notification of successful updates sent from the
server to connected clients.
•
Drops: The number of messages dropped since the client connected. For live streams, audio, and video,
messages may be dropped; for recorded streams, only video messages are dropped. Command messages are
never dropped.
Viewing active shared objects
The Administration Console Shared Objects panel lists the active shared objects for an application and can be useful
when debugging an application. The information is automatically refreshed every 5 seconds, or click Refresh to refresh
at any time. The Administration Console displays the name, type (persistent or temporary), and connections (number
of users subscribed) of each shared object.