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INFINIA 7230 Product Specifications
Toshiba America Information Systems Inc. ("TAIS") shall not be liable for damages of any kind for use of this information, which is subject to change
without notice. Copyright 1997 TAIS 7230.doc Rev. 2 04/04/00 nmm.
Page 1 of 5
Infinia 7230
6.4 Billion Byte (=6.0GB): PV1029U-06A
PROCESSOR
Intel Pentium
233Mhz (3.3v) w/VRT
Yes
MMX Technology
Yes
External data bus width
64-bit
External data/address bus speed
66MHz
Integrated Coprocessor
Yes
Processor Cache
32KB: (16KB code; 16KB data)
Socket: (321-pin Socket 7 ZIF)
Yes
LEVEL 2 (L2) CACHE
Yes: 256KB
Data Bus Width/Address Bus Width
64-bit/24-bit
Local Clock Bus Speed
66 MHz
DATA RAM:
32k x 32k Pipeline Burst SRAM
Yes
Access time
8 nsec
SYSTEM ARCHITECTURE
PCI BUS (V2.1): (32-bit, 33mhz)
Connecting devices: Video, PCI slots
ISA BUS: (16-bit, 8.33mhz)
Connecting devices: FDD, HDD, CD-ROM, Keyboard, Sound, ISA slots
MEMORY:
SDRAM
Standard
64 MB
Maximum
256MB
Speed
9.5 ns
ECC/Parity Support
No
Data bus width/Local clock bus speed
64 bit/66 MHz
Socket Type:
(2) 168-pin DIMM sockets
BIOS
(2Mbit FLASH EEPROM)
256KB Capacity
Supported Standards
PnP (v1.0a), APM (v1.2), POST, DCC2, DPMS, VESA (v.2.0)
EPA energy Star Compliant
Yes
VIDEO
Video Memory: SGRAM (2 x 1MB)
2 MB
Speed
12ns
Data Bus Width/Clock Speed
64-bit/66 Mhz
VESA Feature connector
Yes: Supports 40-pin or 26-pin VESA feature connector
Graphic Controller
Yes: Supports DPMS Power Managment, Plug and Play compliant
PCI (v.2.1) Bus Architecture
Yes: 33 MHz Bus Clock Speed
Controller Chip
ATI Rage II +
64-bit BitBLT Engine
Yes
2D Supported Features
BitBLT, Hardware Cursor, DirectDraw
3D Supported Features
Performance
30 Million pixels/sec
Triangle Setup
0.2 Million pixels/sec
Modeling
Fogging
Shading
Gouraud shading
Rendering (w/4K texture cache)
Texture mapping (1024 x 1024), Bilinear,Trilinear, MIP mapping
Z-Buffering
Yes
Alpha-blending
Yes
Direct3D support
Yes
Digital Video Accelerator
YUV Color Space Conversion
Off-loads conversion from CPU for higher performance full motion video
without compromising picture quality or frame rate.
Scaling/ Interpolation
Yes: vertical & horizontal
Motion Compensation
Yes