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Infamous Alias Board Instructions 

Features 

 

Based on the Musashi 6 software 

 

Fully functional in Alias and 2005 or newer Intimidator frames 

 

Includes five fire modes: uncapped semi-auto, adjustable semi-auto, 
PSP ramping, PSP burst, and NXL full-automatic 

 

Asynchronously monitors the trigger switch, using an interrupt based 
scan at 1 million times per second to prevent lost trigger pulls 

 

Gangster setting allows 3 different options for every fire mode, giving 
15 different “breakout” style modes 

 

Super light 25 gram switch 

 

AMB algorithms help to eliminate mechanical bounce 

 

Power efficient software lengthens battery life 

 

Programming mode allows changes to debounce, dwell, loader delay, 
AMB, bolt delay, fire mode, fire mode max rate of fire, cycle 
percentage filter, and ramp start 

 

All settings are stored in non-volatile memory so they are not lost when 
battery is disconnected 

 

One-touch startup enables the marker to fire instantly 

 

Automatic 15-minute idle power down saves batteries 

 

Delayed and forced eye mode with force shot allows the marker to be 
fired when the eyes are enabled but no object is present in the breech 

 

Low battery indicator software 

 

Installation 

The Infamous Alias Board is a drop-in upgrade. Installation consists of removing 
the old board and putting in the new one: 
 

1.

 

Remove the left half of the Alias or Defiant II frame. The stock circuit 
board is exposed. 

2.

 

Unscrew the bottom mounting screw and trigger switch screw in the 
center of the board. 

3.

 

Gently lift up the stock board and unplug the power/solenoid harness, 
eye harness, and membrane ribbon. 

4.

 

Connect the membrane ribbon to the Infamous Alias board first, 
followed by the eye and power/solenoid harnesses. 

5.

 

Place the Infamous Alias board in the grip frame on top of the solenoid, 
making sure all the wires are tucked underneath the board so they are 
not pinched when the frame is reassembled. 

6.

 

Put the bottom board mounting screw in, then line up the trigger switch 
hole. Insert the trigger switch screw in its hole and tighten. Tighten the 
bottom board mounting screw. 

7.

 

Reattach the left side of the grip frame. 

8.

 

Readjust the trigger set screws as necessary. 

 

LED Indicator 

The multi-color LED that shines out the left side of the grip panels shows which 
mode of operation the marker is currently in: 
 
Rapid Blinking Red   

At startup this indicates an exhausted battery 

Rapid Blinking Yellow 

At startup this indicates a low battery 

Rapid Blinking Green  

At startup this indicates a good battery 

Solid Blue  

 

Ball in breech, ready to fire 

Slow Blinking Blue   

No ball in breech 

Slow Blinking Yellow 

Eye malfunction; clean eyes or make sure the gun is  

 

 

being fired with paint and air 

Slow Blinking Red 

 

Eyes disabled, rate of fire limited to 20 balls per 

 

 

second in mode 1; otherwise capped at fire  

 

 

mode max rate of fire for fire modes 2-5 

 

 
 

Power Operation 

Pressing and releasing the power button turns the marker on. The battery indicator 
will show a flickering red, yellow, or green LED to show the battery level.  A blue 
LED in the grip frame indicates that the marker is ready to be fired. To turn off, 
press and hold the power button until the LED turns off, then release. Every time 
the marker is turned on, the eyes are enabled. The marker can be turned off 
regardless of the state of the eyes. See “Battery Indicator” section for additional 
details. 
 
Startup Sequence: 
 

1.

 

Press Power Button. 

2.

 

Battery indicator shows battery level with flickering red, yellow, or 
green LED. 

3.

 

LED lights solid blue or blinking blue, depending on whether some-
thing is in the breech, ready to fire. 

 

Eye Operation 

The eyes are enabled when the marker is first turned on. The eyes can be toggled 
by using Button 1. Press and hold Button 1 for 1 second and the LED will change 
colors to indicate the mode change. 
 
Note that the eye logic can tell the difference between paint being fired and an 
object constantly blocking the eyes. The eyes watch for the bolt to return every 
shot. If this does not happen, the LED will flash yellow to indicate an eye 
malfunction. Unblocking the eyes will cause it to revert to a blinking blue LED to 
show that the eyes are working again and the breech is empty. 
 
To determine if the eyes are working correctly

insert an object into the breech. 

Check to see if the LED changes from blinking blue to solid blue and then back to 
blinking blue once the object is removed. 
 
The eyes can be disabled at startup by holding down the trigger when the marker is 
turned on. This is similar to the “Simulate” mode found in the stock Frenzy 
software. 

 

Battery Indicator 

The battery indicator software is standard on the Infamous Alias Board. When the 
marker is turned on, the LED will flicker red, yellow, or green to indicate the 
battery level.  Red means the battery is exhausted, yellow means the battery low, 
and green means the battery is good. 
 

Programming

 

The tournament lock must be disabled in order to change settings on the board. 
The tournament lock is toggled by shorting the bottom 2 pins on the programming 
connector:   
 

 

 
Each time the two pins are touched with a conductive object, such as a hex 
wrench, the LED will briefly flash green or red to indicate the status of the 
programming mode. If it flashes green, programming mode is allowed. By default 
the tournament lock is disabled, allowing the user to change settings. 
 
While the marker is turned off, pull and hold the trigger and turn the marker on. 
This will initiate the programming mode, showing solid green. 
 
 

 

 

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