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WARNING: EPILEPSY AND SEIZURES READ
BEFORE OPERATING YOUR PLAY TV LEGENDS
SUPER SONIC GOLD
A few people may experience epileptic seizures when viewing flashing
lights or patterns in our daily environment. These persons may experience
seizures while watching TV pictures or playing video games. Players who
have not had any seizures may nonetheless have an undetected epileptic
condition.
Consult your physician before playing video games if you have an epileptic
condition or experience any of the following symptoms while playing video
games: altered vision, eye or muscle twitching, other involuntary move-
ments, loss of awareness of your surroundings, mental confusion and/or
convulsions.
BATTERY INSTALLATION
This game is powered by four (4) AA (LR6) batteries.
• Using a screwdriver, loosen the screw until the battery compartment door
can be removed.
• Insert four (4) AA (LR6) batteries (we recommend alkaline) as indicated
inside the battery compartment.
• Replace the battery compartment door and tighten the screw with a
screwdriver. Do not over-tighten.
ADULT SUPERVISION IS RECOMMENDED WHEN CHANGING
BATTERIES.
TV CONNECTION
NOTE:
To connect Super Sonic Gold directly to a TV, the TV must be
equipped with audio and video input jacks or a Scart input. They are com-
monly found on the front of the TV near the contrast, colour, and picture
adjustment controls or on the rear of the TV near the antenna and cable/
satellite jacks.
If your TV does not have audio and video input jacks, you may connect
Super Sonic Gold through a VCR connected to your TV.
CONNECTING TO A VCR
To connect Super Sonic Gold to your VCR, insert the yellow video plug from
the Main Unit into the video in (yellow) jack on your VCR, the white audio
plug into the left audio in (white) jack or via the Scart adaptor. Then set the
VCR to the appropriate video input mode (see your VCR’s operating manual
for details).
ADULT SUPERVISION IS RECOMMENDED WHEN CONNECTING
CABLES TO A TV AND VCR.
BUTTON AND FEATURES
SET UP
Super Sonic Gold contains 3 of the most popular Sonic games plus 1 bonus
game built-in with no extra equipment needed.
Games Included:
Sonic the Hedgehog 1
Sonic the Hedgehog 2
Sonic Spinball
Dr. Robotnik Mean Bean Machine
IMPORTANT!
NOT ALL GAMES WILL WORK IN THE TWO PLAYER
MODE. A MESSAGE WITH “TWO PLAYER” MODE WILL APPEAR ON
THE START UP SCREEN BUT WILL ONLY RESPOND TO ONE PLAYER
MODE. THIS IS A CARRY OVER FROM THE ORIGINAL GAME SOFT-
WARE.
SONIC THE HEDGEHOG 1
The Legend
In the battle for the 16-bit generation, Sega needed a character that could
take on a certain Italian plumber that had reigned supreme during the
previous generation. They found their mascot in a little blue speed machine
named Sonic the Hedgehog. Release in 1991, Sonic the Hedgehog was
the best selling game of the year and was the defining game on the Sega
Genesis.
Dr. Robotnik (Known as Dr. Eggman in Japan, hence his rotund appear-
ance), has been transforming all the cute, fuzzy animals into robots and it
is up to Sonic the Hedgehog to free them. Running stage to stage, he must
free the animals and stop Dr. Robotnik’s mad schemes.
Basic Controls
Directional Pad (D-Pad)
• Left or Right – Move Sonic the Hedgehog left or right
• Down – Duck; performs Sonic Spin Attack while moving
Button A, B, or C
• Jump while spinning (destroys enemies)
Rings
Along the way, Sonic will uncover secrets and surprises, as well as Rings,
which keep him alive. As long as Sonic has at least one Ring, he will only
lose his rings when hit. If Sonic has no rings, being hit will cause the player
to lose a life.
Lampposts
Every Zone has Lampposts placed at specific points. By touching the
Lamppost, your current score and time are recorded. If you die, you will
continue your game at the lamppost instead of at the start of the level.
SONIC THE HEDGEHOG 2
The Legend
Thanks to the original Sonic, the Genesis became the biggest selling con-
sole throughout the world. Sonic 2 launched with a heightened anticipation
and expectation, and it didn’t let the Blue Hedgehog’s army of fans down
quickly becoming one of the top-selling games of all time. Its’ worldwide
appeal and availability ensured that almost everyone who had a Genesis
played Sonic 2.
The Game
Dr Robotnik is at it again, turning all the animals in the forest into robots,
enabling him to build his doomsday machine! He’s grabbed control of
everything except the 7 Chaos Emeralds. These magnificent gems are
believed to hold exceptional powers and if he gets his hands on them, he
could have the entire world in his grasp.
It’s all down to one spiky haired dude and his protégé Miles “Tails” Prower
to find the emeralds, free the animals and squash Robotnik forever.
The Controls
D-Button: Moves Sonic or “Tails” left and right. Hold the button LEFT or
RIGHT to speed up. Press DOWN to spin while moving.
Button A, B or C: Makes Sonic or “Tails” perform a spin-jump.
Super Spin Attack
Press the D-Button DOWN while moving to spin like wildfire and bump off
enemies.
Press Button A, B or C to jump while spinning and knock of badniks from
below or jump on them from above.
Super Dash Attack
Hold Still, press the D-Button DOWN and press A,B or C button to rev up
like a turbo engine.
Getting Started
Press start at the Title Screen. (Note 2 player VS mode is not operational)
To play as “Tails” go to the options screen and select “Sonic and Tails”,
then press Start.
SONIC SPINBALL
The Game
In this action packed pinball game the evil scientist Dr. Robotnik has
unleashed his most diabolical plot yet to turn the animals of Planet Mobius
into robots. His monstrous contraption, the Veg-O-Fortress, built on Mt.
Mobius, is already transforming happy creatures into mindless slaves! Yo,
Robotnik! You’re in for a mountain of trouble now. Sonic is spinning into
action!
The Controls
D-Button: Moves Sonic left and right, up makes Sonic look up and down
makes Sonic duck.
Super Spin Dash
Hold still, press D-Button down, press Button A, B or C to start spinning
like a turbo engine. Release the D-Pad to dash away like a road rocket!
Cliffhanger Flip
Sonic will automatically grab ledges and flip up onto a safe surface to pre-
vent fatal falls or avoid the jaws of Robotnik’s monsters.
Tilt
Button A: Tilt Left Flipper
Button B: Tilt Right Flipper
Button C: Tilt Both Flippers
Tilt Shake (Bonus Rounds)
Press Button A, B and C together to rattle the table and control the ball.
Don’t shake it too much or the machine will shut down and you’ll lose a ball!
The Chaos Emeralds
Chaos Emeralds stabilize the Mt. Mobius volcano on which the Veg-O-
Fortress stands. Without the emeralds, a massive eruption would blow the
Fortress to pieces!
MODEL 76037
For 1 player / Ages 8 and up
INSTRUCTION MANUAL
P/N 82399900 Rev.A
E
DIRECTIONAL PAD
MENU
BUTTON A, B, C
START
(Insert image of GAME PAD with button descriptors)