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Oculus Rift Getting

Started Guide

Version 0.8.0.0

Summary of Contents for Rigt

Page 1: ...Oculus Rift Getting Started Guide Version 0 8 0 0 ...

Page 2: ...ULUS and RIFT are trademarks of Oculus VR LLC C Oculus VR LLC All rights reserved BLUETOOTH is a registered trademark of Bluetooth SIG Inc All other trademarks are the property of their respective owners Certain materials included in this publication are reprinted with the permission of the copyright holder ...

Page 3: ...g Started with the SDK 4 Oculus Rift SDK Setup 5 Installation 5 Compiler Settings 5 Makefiles Projects and Build Solutions 5 Getting Started with the Demos 6 Getting Started 6 OculusWorldDemo Controls 6 OculusWorldDemo Usage 7 Next Steps 8 ...

Page 4: ...4 Getting Started with the SDK Oculus Rift Getting Started with the SDK Now that your Oculus Rift is plugged in and the drivers are installed you are ready to install the SDK and try the demos ...

Page 5: ...ave installed the Oculus Rift and Oculus runtime package Compiler Settings The LibOVR libraries do not require exception handling or RTTI support Your game or application can disable these features for efficiency Makefiles Projects and Build Solutions Developers can rebuild the samples and LibOVR using the projects and solutions in the Samples and LibOVR Projects directories Windows Solutions and ...

Page 6: ...SDK comes with a set of full source C samples designed to help you get started quickly These include OculusWorldDemo A visually appealing scene with on screen text and controls OculusRoomTiny A minimal C sample showing sensor integration and rendering on the Rift Getting Started Oculus recommends running the pre built OculusWorldDemo to explore the SDK You can find a link to the executable file in...

Page 7: ...reen low latency F11 Performance HUD toggle E Motion relative to head body R Reset sensor orientation Esc Cancel full screen Adjust eye height L Adjust fourth view value Tab Options Menu Spacebar Toggle debug info overlay T Reset player position Ctrl Q Quit G Cycle grid overlay mode U J Adjust second view value I K Adjust third view value Cylce rendered scenes Shift Adjust values quickly O Toggle ...

Page 8: ...pears to be roughly the same height as it would be in the real world The sizes for everything including the chairs tables doors and ceiling are based on measurements from real world objects All of the units are measured in meters Depending on your actual height you may feel shorter or taller than normal The default eye height of the player in OculusWorldDemo is 1 61 meters approximately the averag...

Page 9: ... target use timewarp and display settings Experimenting with these options may provide developers with insight into what the related numbers mean and how they affect things behind the scenes Beyond experimenting with the provided sample code Oculus recommends reading the rest of this guide It covers LibOVR initialization head tracking rendering for the Rift and minimizing latency Artists and Game ...

Page 10: ...next step is to start building your own Oculus ready game or application Thousands of other developers are out building the future of virtual reality gaming To see what they are talking about go to forums oculus com To see what they are building go to share oculus com ...

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