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Players: 4-8

Ages: 8+

CONTENTS:

50 Cards, Die, Electronic Timer, 8 Pencils and Pad of Sketchy Paper

OBJECT:

Create drawings that match those of your partner.

SET-UP:

• Place the Cards, Die and the Electronic Timer where all can easily reach them. 
• Get a piece of scratch paper to keep each player’s individual score.
• Everyone should take a pencil and a piece of paper from the pad of Sketchy paper. 
• Everyone should choose a partner. ln the event of an odd number of players, the additional 
player spins the timer, rolls the die and reads the catagory.

PLAY:

• Pick a player to take a card, roll the die, and read aloud the category matching the

number rolled. 
• At the same time, another player starts the electronic timer by pressing the center button.
• Everyone begins to draw things that fit the called out category, one drawing in each box
on the left side of the Sketchy paper. 
• You may not use numbers or letters in any drawing. 
• No peeking and guard your drawings from the view of other players.
• Keep drawing items until you’ve filled all seven rows of your paper, or until time’s up. 
• lf you’re in the middle of a drawing when time runs out, stop drawing immediately.
• When your finished drawing, write (with words) what was drawn in the right

column, next to the drawing. 
• Then, fold the right column with your written answers under, so they are hidden. 
• Start the timer again.
• Partners compare drawings with each other. Discuss each drawing, but do not say what

each drawing is. Partners try to determine if they think they have any drawings that match. 
• lf partners think they have a match, write in the small empty circle, the number of the 

partner’s drawing that is believed to be a match.
• Place an X in the circle for any drawings that don’t match. 
• When finished determining matches, or when time runs, out unfold each paper and reveal

the written answers. 
• Tally the score for that round.

SCORING:

• For each correct match score 2 points. 
• For each incorrect match you lose 1 point. 
• Write the score for each match or mistaken match in the score box in the description column.
• Any drawings that you crossed off with an X don’t count either way.
• Tally the scores for each player on the scratch paper.
• Look at everyone else’s funny drawings.

START THE NEXT ROUND: 

Each player chooses a different partner, take a new

piece of Sketchy Paper, and play the same as before.

WINNING:

After 3 rounds the player with the highest

score wins! ln the case of a tie the player or team

with the most correctly matched drawings wins!

BATTERY SAFETY INFORMATION

• Never mix old and new batteries (replace all batteries at the same 

time).

• Do not mix alkaline, standard (carbon-zinc), or rechargeable 

(nickel-cadmium) batteries.

• Always replace all batteries at the same time.

• Alkaline batteries are recommended for best performance.

• Rechargeable batteries are to be removed from the toy/game 

before being recharged.

• Rechargeable batteries are only to be recharged under adult 

supervision.

• Non-rechargeable batteries are not to be recharged.

• Do not mix different types of batteries.

• Only batteries of the same or equivalent type as recommended 

are to be used.

• Batteries are to be inserted with correct polarity.

• Exhausted batteries are to be removed from the toy.

• Supply terminals are not to be short-circuited.

• Dispose of batteries safely (Do not dispose of batteries in fire, 

batteries may explode or leak).

Item No. 3827-00 

©2007 Fundex Games, Ltd. • P.O. Box 421309 • Indianapolis, IN 46242

1.800.486.9787 • email [email protected]

www.fundexgames.com

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