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instructions
PLAYER/TEAM
LIGHT
PLAYER / CATEGORY NUMBERS
CATEGORY
LIGHT
3AA Batteries
Required
(see back for
installation instructions)
Battery
Compartment
Cover
Card Deck
Storage
POWER SWITCH
slide OFF/ON
PLAYERS:
For 2 to 4 players or teams; Ages 6+
CONTENTS:
Electronic Game Unit and 56 Category Cards
(cards are in the storage compartment in the
back of the game unit)
OBJECT:
Be the first player to use every letter of the
alphabet by calling out words to specific
categories, and TURNING OFF corresponding
letter lights before time runs out.
Push up on tab and lift up to access
the Card Deck Compartment.
Stores 56 cards and instructions.
SET UP:
• Assign a number (1-4) to each player or team.
• This number will be your player (or team)
number throughout the game and will be used
by the A to Z Game Unit to identify you.
• Place the Game Unit in front of player/team 1.
Put the card deck, face down, in the center of
the playing area. The card deck is stored in the
back of the Game Unit.
• Turn the Game Unit on (the power switch is
located on top of the game unit). The lights
will blink and music will play. Then the
Player/Team indicator will light up and the four
numbered buttons will blink.
• Press a numbered button to designate the
number of players (or teams)—for example, if
you have three players, press the 3 button. The
button you press will light up, and the Player
light will go out.
GAME PLAY:
Turn off your letter lights as fast as you can!
• The A to Z Jr. Game Unit will immediately indicate
the first player’s (or team’s) turn by blinking
their number while the Player light is on.
• The Category light will illuminate with lights and
sounds. The Game Unit will randomly light a
number to designate a Category and light up all
the letters.
• An opposing player should take the top card of
the deck and read aloud the category that
corresponds with the lit number. Press the same
number to start the timer.
You have 30 seconds.