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Quick-Start Guide

Linking EscapeKeepers

PUZZLE 1

PUZZLE 2

PUZZLE 3

EscapeKeeper JR

NEED HELP?

There are tutorial videos and a complete manual available at

help.frightideas.com/503

Recording

Basic Operation

Input and Reset Wiring

RESET BUTTON OR SWITCH

TYPICAL RFID SENSORS

BUTTONS, SWITCHES, MAGNETIC CONTACTS

TYPICAL NPN OUTPUT SENSORS

EscapeKeepers can be linked together as shown below to force puzzles to be solved in order.  Additional puzzles 

remain in reset until the previous puzzle is solved, after which it comes to life and plays an optional startup sound.

NOTE:

 The 

Output 1 Mode

 of the EscapeKeepers holding additional units in reset must be set to 7.

+

-

+

-

+

-

1

2

3

OUTPUTS

12 VDC 1.5A EA

+

-

RESET

POWER / RESET

+

-

+

-

+

-

1

2

3

OUTPUTS

12 VDC

5A MAX

5-24 VDC

12 VDC 1.5A EA

+

-

RESET

POWER / RESET

12 VDC

5A MAX

5-24 VDC

OR

If you are using a maglock your puzzle needs to be reset 

manually so the controller knows when to lock the door.  

This can be done with button 3 or the reset input.  If you 

are using the Game Timer 

and

 need the door to be 

locked 

before

 you start the game you will need to use a 

reset switch and not a button.

← TO OTHER UNIT

+

-

C

4

3

1
2

INPUTS

RESET

POWER

12 VDC

5A MAX

5-24 VDC

5-24 VDC

+

-

C

4

3

1
2

INPUTS

RESET

POWER

12 VDC

5A MAX

5-24 VDC

5-24 VDC

+

-

RESET

POWER

12 VDC

5A MAX

5-24 VDC

Recording the Puzzle Solution

If you selected the Input Sequence or Morse Code puzzle mode you need to teach the EscapeKeeper the solution to 

the puzzle.  Tap REC, then push the buttons or activate the sensors as the players would if they solved the puzzle 

correctly, then tap REC again to save.  If you selected Input State Match you just need to set your inputs to the 

winning state and tap REC once to save that state as the solution.  Tap button 3 after recording to start the puzzle.  

Other modes not mentioned do not require a solution to be recorded.

 

Recording Output Animation

By default, outputs 2 and 3 indicate the pass / fail status of the puzzle.  If you’d like you can customize what the 

outputs do in most states of the puzzle.  You must first select what scene you want to record, see below for the list.  

Once selected, tap REC, then use the 2 / 3 buttons to control the outputs.  Tap REC when you’re done. To preview 

what you just recorded tap button 3. 

 

    NOTE:

 To exit record / preview mode and start the puzzle again you must hold button 3 for a few seconds.

 

A few notes:

- To erase the current state’s animation tap record twice quickly.

- If ANY of the states have custom animation in them outputs 2 & 3 will no longer indicate pass / fail status. 

- If you’d like an output to remain on after the animation is played make sure you are still holding the output button 

when you stop recording.  This is useful if you want an output to stay on after the animation has finished playing.

 

Selecting what to Record

Hold the REC button for a few seconds until the light above it turns blue.  While still holding the button, turn the 

Volume knob to select what you’d like to record, then let go.

When the EscapeKeeper boots up it will sit idle, unless Auto-Reset is enabled in which case it will start the game 

immediately.  To start the game manually tap button 3 or pulse the reset input.

 

After a game completes, the pass or fail status will be indicated on the mode LED as green or red.  At that point you 

can tap button 3 or use the reset input to restart the game.  

You can wire the reset input to a switch or button.  When the reset input is ON the game is held in reset and any 

maglocked door is kept locked.  If the EscapeKeeper sees one of the inputs isn’t ready for the game to start it will 

beep, NOT lock the door, blink the mode LED red and indicate which input is the problem.  Once that issue is 

resolved you can attempt the reset again.  Turning the reset input OFF will allow the game to start.

 

Stopping the Game

During the game, the game can be stopped and the door unlocked by tapping button 3 once, or the reset input twice.

Puzzle Solution - 

The default at startup.  Record the puzzle solution on the inputs.

Master Code - 

Master code for Input Sequence and Custom Keypad.  (See full manual)

Game Start - 

Output 2 & 3 animation that is played when the game is started. 

Game Loop - 

Output 2 & 3 animation that is looped while the game is active. 

Miss - 

Output 2 & 3 animation that is played when an incorrect attempt is made.

Success - 

Output 2 & 3 animation that is played when the puzzle is solved.

Failed - 

Output 2 & 3 animation that is played when the game times out or tries run out.

1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8

1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8
1 2 3 4 5 6 7 8

+

-

C

4

3

1
2

INPUTS

RESET

POWER

12 VDC

5A MAX

5-24 VDC

5-24 VDC

+

-

C

4

3

1
2

C

8

7

5
6

INPUTS

RESET

POWER / RESET

+

-

+

-

+

-

1

2

3

OUTPUTS

+

-

REC

2

3

PWR

1

2

3

MODE

INPUTS

12 VDC

5A MAX

5-24 VDC

ADJUST

HOLD TO

RESET

12 VDC 1.5A EA

WWW.FRIGHTIDEAS.COM

EscapeKeeper JR

PUZZLE CONTROLLER

503

FOR SETUP INSTRUCTIONS VISIT HELP.FRIGHTIDEAS.COM/503

GAME ON

SUCCESS

FAILED

ERROR

IN RESET

RESET DELAY
SETUP MODE

5-24 VDC

MICRO

SD

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