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Summary of Contents for Monster Drop Chaos

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Page 2: ...VISION HISTORY 2 BASIC COMPONENTS 3 GAME PLAY SEQUENCE BEHAVIOR 4 GAME SETUP 6 MAIN ELECTRONIC COMPONENTS 15 TECHNICAL OPERATION 20 PROGRAMMING OPTIONS 22 ERROR CODES AND TROUBLESHOOTING GUIDE 26 ASSE...

Page 3: ...l SOUND EFFECTS that are incorporated in the game machine No part of this artwork music sound effects images displays software or firmware may be reproduced in any way without the express written perm...

Page 4: ...d Chaos features When the Ball lands inside the Chaos hole an event occurs in which 18 balls descend from the carrier above the playfield and bombard the wheel with the opportunity to gather more poin...

Page 5: ...being too repetitive III Adding Money Coin Mech Card Swipe system Bill Acceptor Coin in or Bill in sound is hear on corresponding speaker When enough money tokens is added to buy credit s the current...

Page 6: ...y CHAOS and Multi ball Play 18 balls will drop from the carrier above the playfield The display will post the list of values that will accumulate to a total sum of points VIII Chaos within a Chaos The...

Page 7: ...e Mounting Components and the 20 x 3 Hex bolts 2 Attach the Mounting Components to the top of the cabinet as shown in Figure 1 Once the Mounting Components are installed the marquee will be fixed by a...

Page 8: ...it so that the arms pass through the slots and then push the carrier to the side so that the arms will catch and hang from the parallel bars across the top as shown in the figure below with the BLUE a...

Page 9: ...sits flat on the wheel surface using the four acorn nuts to secure it to the playfield as shown in the figure to the right in the red circles in the center II Power Up The power cord is inside a box...

Page 10: ...the inserted coin by the player If the coins do not match the Coin Mech will return the inserted coin to the player o The Coin Mech is attached to the coin tower in the front of the cabinet o Detach t...

Page 11: ...wo edges o Reattach the Coin Mech to the button assembly by screwing the lock nuts onto the four carriage bolts and connect the wires so that the yellow wire is on top shown below in blue and the swit...

Page 12: ...utput Bill acceptor line Coin in line input For the Run and Notch signals you can tap directly from the lines on the Ticket Dispenser drawer or from the following pins at the control to coin door harn...

Page 13: ...oid s ground to the enable line so that the game can control it For an electronic coin mech like the MPU you hook up the coin mech s ground to the enable line IV Adjustments Ball Drop Adjustment o The...

Page 14: ...he Ball Drop Assembly needs to be adjusted o Grab a Philips head screw driver P2 preferably with a neck longer than 9 o Slightly loosen the two screws which lock the Ball Drop Assembly in place in the...

Page 15: ...stly unscrew and remove the four acorn nuts that are fastening the island to the playfield along with the island itself as shown to the right o Secondly remove all four corners of the playfield by uns...

Page 16: ...wer supply to the different devices through a Poly Switch thermal resettable fuse for each voltage circuit Note that for convenience the Programming Options button are also located on this board even...

Page 17: ...om the ticket dispensers while receiving the programming button signals coming from the Power Distribution Board IV Single Stepper controller Part PCB00040 QTY 1 Location On the PCB panel that is insi...

Page 18: ...ensor Transmitter Part PCB00029 QTY 4 Location two on the ball drop assembly one on the Chaos loading tunnel one on the ball return chute under the playfield The transmitter will send an IR signal acr...

Page 19: ...X Coin Mech Factory Default Part ELM00301 QTY 1 Location The Coin Tower on the front of the game XI Hard Meter pair optional only Part 500ASM020 QTY 1 set Location Front right side of the lower cabin...

Page 20: ...Location On the Ticket Door the front left of lower cabinet ID Switch setting 0000 off off off off On this game the ticket dispensers use the standard Run and Notch signals common in the redemption in...

Page 21: ...20 TECHNICAL OPERATION...

Page 22: ...setting Note that we indicate the required on off state of each micro switch in the previous pages with 1 s and 0 s respectively The following PCB board s are NOT connected to the 485 network The Powe...

Page 23: ...e Power Distribution Board to scroll down the list and the left and right button to increase or decrease the values of the programs PROGRAMMING MAIN MENU The List of programs appears on the screen in...

Page 24: ...e bonus feature at the top of the display This number will change corresponding to a change in the tables but can also be manipulated manually Range 0 100 000 7 JACKPOT INCREMENT This option allows th...

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Page 26: ...the game since last reset There is an option to reset the number back to zero 15 OF CHAOS HIT This shows the value of which a certain number of Chaos have been performed in the game since last reset...

Page 27: ...if board is running usually showing a separate flashing LED light Check if the board has the right program by checking the firmware name sticker on the board surface Swapping the board for a known go...

Page 28: ...tepper control board for another Error IOE1 Unable to communicate with IO Expander control board Check connections between the PC and the IO Expander If error still occurs switch stepper control board...

Page 29: ...change the IO Expander Error Loading Chaos Unable to complete a ball loading cycle into chaos dispenser This is the pair of optos that are located in the opening in which the balls enter the chaos fe...

Page 30: ...itioned behind the dropping mechanism Place an object in between the optos to see if the signal is becoming interrupted by seeing a LED on the receiver opto that will appear while the signal is distur...

Page 31: ...positioned on the playfield on the right side under the wheel The wheel has to be taken off the playfield Refer to the Taking the Wheel Off section Page 14 at the end of the Game setup section Place a...

Page 32: ...31 ASSEMBLIES AND DIAGRAMS...

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