Whilst a fixture is parked, it is still possible to modify the values associated with the fixture in cues and palettes etc but
the output values from the console will not change. You can therefore continuing to program parked fixtures blind.
To unpark a fixture, select it and then hold Shift and tap the Park UDK. The fixture will then jump to its currently
defined parameter levels.
To find out more about parking, watch the quick video below...
Highlight & Rem Dim
Highlight
"Highlight" provides a quick method of finding/identifying/locating a fixture (or fixtures), to allow the position to be
adjusted without tagging any of the other parameters. This can be particularly useful when creating or updating
position palettes.
To use Highlight, press and hold Setup and tap an empty UDK, and choose Highlight from the drop down menu.
The "shifted" option allows a second function to be stored on the UDK, accessed by holding Shift and pressing the
UDK.
You can then select the required fixture(s) and tap the Highlight UDK, for example if UDK 2 is configured as Highlight:
1
And
3
UDK2
1, And 3, Highlight,
This will set the intensity of the currently selected fixtures to the "High value". The High Value can be customised in
Setup -> Settings , and choosing High Value under the Operational options. The default high value is 100%.
All other parameters, except for Pan and Tilt, are output to their library default values. While a fixture is highlighted,
only the Pan and Tilt parameters can be edited using the encoders.
Watch the short video explaining Highlight below...
Rather than using a UDK to access Highlight, the shortcut for Highlight is hold Shift and tap Home. The Home key
will flash when Highlight is active.
Zero 88 - ZerOS - Page 149 of 233
Printed: 23/11/2020 12:50:03 JH
Summary of Contents for FLX Series
Page 18: ...Zero 88 ZerOS Page 18 of 233 Printed 23 11 2020 12 50 03 JH...
Page 96: ...Colour Auto Effect Palettes Zero 88 ZerOS Page 96 of 233 Printed 23 11 2020 12 50 03 JH...
Page 97: ...Zero 88 ZerOS Page 97 of 233 Printed 23 11 2020 12 50 03 JH...
Page 197: ...Shortcuts Zero 88 ZerOS Page 197 of 233 Printed 23 11 2020 12 50 03 JH...
Page 201: ...Zero 88 ZerOS Page 201 of 233 Printed 23 11 2020 12 50 03 JH...
Page 224: ...Trouble Shooting Zero 88 ZerOS Page 224 of 233 Printed 23 11 2020 12 50 03 JH...