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SEQTRAK User Guide
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5.
Tracks and Patterns
A track is a component of a project, and is a performance part to which a single sound is
assigned. There are three types of tracks: Drum tracks, Synth tracks (SYNTH 1, SYNTH 2, and
DX), and SAMPLER track. For details on each type of track, see “
A pattern is a phrase that is played in a loop. You can play the same phrase repeatedly or
switch between them at any time you like. The patterns on the 11 tracks will continue to play
along with
each other until the project is stopped.
5.1 Switching Patterns
You can switch patterns by turning a Track knob or pressing a Drum key. The timing can be
set so that the pattern switches immediately or at a fixed cycle (Launch Quantize) from the
start of playback (reserved switching). The default setting for Launch Quantize for reserved
switching is a 16-step cycle from the start of playback.
5.1.1 Using a Track knob to switch patterns
Turn a Track knob to instantly switch between the patterns on that track.
Press and turn a Track knob for reserved switching.
The LED lamp will flash in yellow for patterns 1–3, and in cyan blue for patterns 4–6.
Turn the [ALL] knob to instantly switch between the patterns on all 11 tracks. Press and turn
the [ALL] knob to enable reserved switching on all 11 tracks.
5.1.2 Using a Drum key to switch patterns
Hold down a Track knob and press the Drum key that is lit for reserved switching. Drum keys
1–6 correspond to patterns 1–6.