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When Your PLG150-DX Seems to Have a Problem
Please check the items below when your PLG150-DX isn’t generating sounds or when it isn’t functioning normally. Also,
when the current status of the settings for your PLG150-DX isn’t clear, it’s a good idea to turn the power off, then on again
(returning the settings to their defaults), and try entering your settings again.
The PLG150-DX doesn’t produce sounds
• Are the MU128 and the playback equipment (such as speakers or headphones) correctly connected?
• Is the PLG150-DX board properly mounted in the XG plug-in connector? Take a look at the pages in your XG tone
generator manual that explain how to install the board.
• Are the volume and expression for the part selected for the PLG150-DX voice raised to the proper level?
the carrier output level set at -64? (page 29)
• This may happen when voices are placed in the user bank and edited with the DX Simulator. Check the settings.
In Multipart Edit, the “PLUGIN” menu doesn’t appear.
• Is the PLG150-DX correctly installed?
The pitch is not right
• Has note shift or transpose information been set?
• This may happen when voices are placed in the user bank and edited with the DX simulator. Check the settings.
Notes won’t stop playing
• Because EG Release Level (L4) is set for the voices below, they won’t stop playing, even when a Note Off is received
(The same applies to the User voice).
MSB
LSB
Program Ch.
Voice Name
83
0
52
DX Grw12
83
0
82
DX-Train
83
0
91
MobyDick
83
0
123
ManEater
If you switch voices, the sound will stop.
The vibrato is different for each voice
• This happens because an appropriate LFO Mode is set for each voice. When a chord is played with some voices,
vibrato is applied individually to match the dynamics for the way each key was played. For other voices, the same
vibrato that was applied for the dynamics of the first key played will be applied to all notes.
Notes sound different for each Note ON
• Because an appropriate oscillator sync is set for each voice, phase shift occurs between the operators. Depending on
the voice, the sound may be slightly different each time a key is played.