V
oice mode
Song mode
P
a
tt
er
n mode
Mixing mode
Mast
er mode
Utility mode
F
ile mode
P
erf
or
mance
mode
Sampling
mode 1
Sampling
mode 2
R
e
fe
rence
Pattern Playback
MOTIF XF Reference Manual
175
5
Store the created Pattern Chain data to internal
User Memory.
From the Store window called up via the [STORE]
button, you can store the current Pattern including the
created Pattern Chain data to internal memory. After
storing the Pattern data, the Pattern Chain included in
the Pattern is maintained even if the power is turned off.
1
From the Chain Edit display, press the [SF4]
Insert button to call up the Insert window.
2
Specify the event type to be inserted, the
insertion point (measure, beat, and clock), and
parameter value of the event.
3
Press the [F6] Set button to insert the specified
event at the specified location.
You can continue inserting new events since the Insert
Event window remains open. Press the [ENTER] button
to actually insert the event and close the Insert window.
4
Press the [EXIT] button to go back to the Chain
Play display.
Dividing the Pattern data to create a
new Pattern—[F6] Remix
The Remix function divides the MIDI data in a selected
track into several pieces of a specified note length, and
randomly rearranges a portion of the data, letting you
easily create completely new and unique rhythm
variations—all from a single Pattern.
n
When Remix is used on a track containing a sliced sample
voice, the various segments of the sample are rearranged with
varied timing. The sample voices can be created by executing
the Sampling with the Sampling Type set to “slice+seq” or
executing the Sample Slice Job.
n
The Remix display is available only when the cursor is located
on the track containing data.
1
Type
Determines how a single measure is divided. The dividing
point and the amount differ depending on the Type setting
here. The diagram of the selected Type will be shown. See
below (
4
).
Settings:
1 – 16
2
Variation
Determines how the segments divided by Type (
1
) will be
rearranged. The division and rearrangement rules differ
depending on the Variation setting.
Settings:
normal 01 – 16, reverse 01 – 16, break 01 – 16, pitch 01 –
16, roll 01 – 16, fill 01 – 48
normal 01 – 16
The divided data is only rearranged. 16 variations are provided.
reverse 01 – 16
In addition to rearrangement of the divided data, some portions of the
data may be played in reverse. 16 variations are provided.
break 01 – 16
In addition to rearrangement of the divided data, some portions of the
data may be deleted to create breaks. 16 variations are provided.
pitch 01 – 16
In addition to rearrangement of the divided data, some portions of the
data may be pitch-shifted. 16 variations are provided.
roll 01 – 16
In addition to rearrangement of the divided data, some portions of the
data may be played with a roll effect. 16 variations are provided.
fill 01 – 48
In addition to rearrangement of the divided data, some portions of the
data may be played with fill-in. 48 variations are provided.
Entering New Events
1
2
2
4
5
7
6