Editing a Performance
MOTIF XF Reference Manual
115
V
oice mode
Song mode
P
a
tt
er
n mode
Mixing mode
Mast
er mode
Utility mode
F
ile mode
P
erf
or
mance
mode
Sampling
mode 1
Sampling
mode 2
R
e
fe
rence
received. This parameter determined the minimum velocity
that will trigger the Accent Phrase.
Settings:
off, 1 – 127
!
Accent Start Quantize
Determines the start timing of the Accent Phrase when the
Velocity specified in Accent Vel Threshold above is
received. When set to off, the Accent Phrase starts as soon
as the Velocity is received. When set to on, the Accent
Phrase starts on the beat specified for each Arpeggio type
after the Velocity is received.
Settings:
off, on
@
Random SFX
Some Arpeggio types feature the Random SFX function
which will trigger the special sound such as fret noise of the
guitar when the note is released. This parameter
determines whether the Random SFX is active or not.
Settings:
off, on
#
Random SFX Velocity Offset
Determines the offset value by which the Random SFX
notes will be shifted from their original velocities. If the
resultant velocity value is less than zero it will be set to 1,
and if the resultant velocity is greater than 128 it will be set
to 127.
Settings:
-64 – +0 – +63
$
Random SFX Key On Control
When this is set to “on,” the Random SFX special sound is
played with the pre-programmed velocity. When this is set
to “off,” the Random SFX special sound is played with the
velocity generated when the note is pressed.
Settings:
off, on
%
Fixed SD/BD
This parameter is available only when a Drum Voice is
assigned to the current Part. When this parameter is set to
on, C1 will be used as the note of the Snare Drum and D1
will be used as the note of the Bass Drum in Arpeggio
playback.
Although most Drum Kits assign the Snare Drum sound to
C1 and the Bass Drum to D1, certain Drum Kits assign
these sounds also to other notes additionally and certain
Arpeggio Types are created by using those notes (different
from C1 and D1). Accordingly, you may hear improper
sounds depending on the selected Arpeggio Type and
Drum Kit. Setting this parameter to on may solve such a
problem.
If you feel that the Snare and Bass Drum sound is improper
when the Arpeggio Type is changed via the [SF1] – [SF5]
buttons, it is a good idea to set this parameter to on.
Settings:
on, off
^
MIDI Out Switch (MIDI Output Switch)
When this is set to on, Arpeggio playback data is output
from the MIDI terminal.
Settings:
off (not output), on (output)
&
MIDI Out Channel (MIDI Output Channel)
Determines the MIDI transmit channel for Arpeggio
playback data. When this is set to “kbd,” Arpeggio
playback data is output via the MIDI transmit channel
(page 96) set in the Performance Play mode.
Settings:
1 – 16, kbd (Keyboard Channel)
EG Settings—[F4] EG
You can control the sound transition from the moment a key
is pressed to the moment at which it is released. You can
also adjust the tone brilliance by setting the Cutoff
Frequency and Resonance.
1
AEG (Amplitude EG)
Determines the AEG (Amplitude Envelope Generator)
parameters for each Part. The following parameters can be
used to control the change in volume from the moment a
note is pressed on the keyboard to the moment the sound
stops. The setting made here will be applied to the AEG
parameters (page 80) of each Voice as offset.
Attack (Attack Time)
Determines the speed of attack from the time a key is played
until the maximum initial level of the EG is reached.
Decay (Decay Time)
Determines how fast the volume falls from maximum attack
level to the sustain level.
Sustain (Sustain Level)
Determines the sustain level at which the volume will continue
while a note is held, after the initial attack and decay.
Release (Release Time)
Determines how quickly the sound decays to silence after the
key is released.
Settings:
-64 – +0 – +63
n
When a Drum Voice is selected, Sustain Level and
Release Time are not available.
2
FEG (Filter EG)
Determines the FEG (Filter Envelope Generator)
parameters for each Part. Using the FEG, you can control
the transition in tonal color (Cutoff Frequency) from the
moment the sound starts to the moment it stops. The
setting made here will be applied to the FEG parameters
(page 76) of each Voice as offset.
Attack (Attack Time)
Determines the speed of filter variation from the time a note is
played until the maximum initial level of the Cutoff Frequency is
reached.
1
2
3