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LS9-16/32 Owner’s Manual
13
Scene memor
y
Chapter 13
Scene memory
This chapter explains how to perform scene memory operations.
On the LS9, settings such as the mix parameters and input/output port patching can be assigned
a name and stored into memory (and later recalled from memory) as a “scene.”
Scenes are numbered with a scene number in the range of 000–300. Of these scenes, scene
000 is a read-only scene that restores the mix parameters to their default state, and scenes 001–
300 are rewritable.
Each scene contains the position of the top panel faders and [ON] keys, as well as the following
parameters.
This section explains how to store and recall the LS9’s mix parameters as “scenes.”
To store the current mix settings as a scene memory, use
the SCENE MEMORY screen.
1
Use the various controllers of the top panel
or the buttons in the display to set the mix
parameters as desired.
The number and title of the currently selected scene
are shown in the center of the constant display area.
About scene memories
• Input/output port patching
• Bus settings
• Head amp settings
• EQ settings
• Dynamics 1 and 2 settings
• Rack (GEQ/effect) settings
• Pan/balance settings
• Insert/direct out settings
• On/off status and send level of signals sent to MIX buses
• On/off status and send level of signals sent to MATRIX buses
• Mute group settings
• Channel link settings
Using scene memories
Storing a scene
Scene number and title
• You can also move the cursor to the scene number in the con-
stant display area and use the dial or the [DEC]/[INC] keys to
change the scene number. This scene number will blink if the
most recently stored or recalled scene is different than the
currently selected scene.
HINT
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