Genos Reference Manual
101
7
Registration Memor
y
For changing the panel setup quickly during a live performance, this instrument features the Registration Sequence
which lets you call up the ten setups in any order you specify, by simply using the ASSIGNABLE buttons or the pedal
as you play.
1
If you intend to use a pedal or pedals to switch the Registration Memory number, con-
nect the optional pedals to the appropriate ASSIGNABLE FOOT PEDAL jacks.
For instructions, refer to the Owner’s Manual.
2
Press the REGIST BANK [-] and [+] buttons simultaneously to call up the Registration
Bank Selection display.
3
Select the desired Registration Memory Bank to create a sequence.
4
Call up the Registration Sequence display via [MENU]
[Regist Sequence].
5
If you intend to use a pedal to switch the Registration Memory
number, specify here how the pedal will be used.
The pedal assigned to “” will be used for advancing through the sequence.
The pedal assigned to “Regist -” will be used for reversing through the sequence.
If you intend to use the ASSIGNABLE button to switch the Registration Memory
number, assign “Registration ” or “Registration Memory -” in the dis-
play called up via [MENU]
[Assignable] (
6
Program a Sequence order in which the Registration Memory numbers are to be called
up.
Basically, press the desired Registration Memory number button on the panel, then touch [Insert] to enter the
selected number.
Calling Up Registration Memory Numbers in Order (Registration
Sequence)
8
5
7
9
6
Current Registration
Bank name
Indicates the Registration
Memory numbers, in the order
of the current Registration
Sequence.
You can also assign the other functions
to the pedal—Punch In/Out of Song
(
) and the function set in the
Assignable display (
). If you
assign multiple functions to the pedal,
the priority is: Punch In/Out of Song
Registration Sequence
the function
set in the Assignable display.
NOTE
|
<
,
<
,
>
,
>
|
Moves the cursor.
Replace
Replaces the number of the cursor location with the currently selected Registration Memory
number.
If you want to move the cursor directly to an already entered number, touch the desired number.
NOTE
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