Chapter 2
DME Designer Overview
DME Designer Owner’s Manual
17
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Toolkit Window
The Toolkit window displays the objects that you can use in each window that can be displayed in
the Designer window. Those windows are the Area, Zone, Configuration, and User Module
windows. The Toolkit displays different objects, according to the currently active window. To place
an object in a window, double-click it in the Toolkit window where it is displayed or drag it to the
currently active window.
■
Navigator Window
The Navigator window displays the area, zones, configurations, and components in a hierarchal
fashion that lets you check their status as a whole. When editing offline, you can click an area
name, zone name, or configuration name to make that window active. Clicking a component name
will open the component editor window for that component.
■
Objects and Components
“
Object
” is the name for the parts that are arranged in the various design windows, such as the
Area, Zone, Configuration, and User Module windows. Objects are always laid out in the Toolkit
window. Only the appropriate objects for each window are displayed. The blocks displayed at the
higher level of the Toolkit window in particular are called “
components
.” This refers to each type of
processor that operates the DME. “Object” normally refers to Picture, Text, Ellipse and other items
that are used after connecting them by wire to the various components.
Component Editor
The blocks that are arranged in the configuration window are called “
components
.” Audio processors
like mixers, compressors, effects, and crossovers, along with parts like faders and meters, are used
for this purpose in the Configuration window.
When you double-click on a component block arranged in the Configuration window, the Component
Editor window will open. There you can edit the parameters for that component. The types of
parameters displayed will differ, depending on the component.
Component Editor
(Stereo Compressor)
Component