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Normal Voices And
Drum Voices
As explained in the previous section, an AWM2 waveform is the
fundamental source of a CS2x “voice”, which also consists of
oscillator, filter and amplifier settings.
The CS2x has two types of voices in memory which are preset at
the factory:
normal voices and drum voices. A normal voice is a
typical pitched musical instrument voice such as piano, strings,
brass, etc. A drum voice is an entire drum kit which has various
bass, snare, toms, hi-hat, cymbals and other acoustic or
electronic percussion and effects sounds that are “mapped” to
specific keys on the keyboard.
Layers
Although the individual AWM2 voices sound great in their own
right, the CS2x lets you use up to four of them at the same time
to create a
Layer in Performance mode. You can designate all of
these to sound simultaneously — to build up an incredibly rich
sonic tapestry — or you can “map” specific Layer voices to
various note and velocity zones across the keyboard to create
amazingly complex sound textures that behave in a variety of
ways depending on which notes you play or how hard you strike
the keys.
The best way to find out just how exceptional Layers can be is to
step through the 256 Preset Performances programmed at the
factory. As you do so, you might find it helpful to take a look at
the separate “Data List” book’s Preset Performance list which
contains information about how may Layer voices are used and
other chief settings for each Performance.
In Performance mode there are a considerable number of
COMMON and LAYER parameters available that you can control
or edit which affect all Layers equally or individual Layer voices,
respectively (see following).
n
For more information, see pages 41 and 58. Also see the
separate “Data List” book for voices available for use in
Performances.
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