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Chapter 15—Scene Memories
03D—Owner’s Manual
Storing Mix Scenes
Mix scenes can be stored using the SCENE MEMORY buttons or the Scene Mem. page.
Both methods are explained below. When a mix scene is stored, all data in the selected
scene memory is overwritten. So be careful not to overwrite an important mix scene.
Scene memories can be write protected to prevent accidental data loss. See Write Pro-
tecting Scene Memories on page 170 for more information. Scene memory 00 is a
read-only memory, so it cannot be used to store a mix scene.
Using the SCENE MEMORY Buttons
1. Use the SCENE MEMORY [
π
] and [
†
] buttons to select the scene memory
to which you want to store the current mix scene.
The number and title of each scene memory flashes as it’s selected. Scene memories that
do not contain data have the title No Data!
2. Press the [STORE] button.
The Title Edit dialog box appears.
The Title Edit dialog box doesn’t appear if the Store Confirmation preference is set to
OFF. See STORE CONFIRMATION on page 213 for more information.
3. Enter a title for the mix scene.
See Title Edit Dialog Box on page 33 for more information.
4. Press OK on the Title Edit dialog box.
The mix scene is stored to the selected scene memory, the scene memory number stops
flashing, and the EDIT indicator disappears.
Using the Scene Mem. Page
1. Use the [SCENE MEMORY] button to locate the Scene Mem. page shown
below.
2. Use the cursor buttons to select the scroll box listing the scene memories.
3. Use the PARAMETER wheel to scroll through the scene memory list. If you
are using a mouse, position the mouse cursor over the parameter box,
Note: When storing mix scenes, make sure that there are no mix settings in the Edit Buffer
that you do not want to store. Maybe some settings have been adjusted accidentally, or by
someone else. If you are not sure of the Edit Buffer’s exact contents, recall the last mix scene,
make the adjustments that you really want, and then store the mix scene. You may want
to store the current mix settings to an unused scene memory, just in case.