70
Scene Memories
01V96i—Reference Manual
7
PATCH LINK INPUT
This indicates the Input Patch library number that is
linked to each scene. When you store a scene, the number
of the input patch that was most recently recalled or
stored will automatically be linked with that scene. When
you recall that scene, this library number will also be
automatically recalled. You can also move the cursor to
the parameter boxes and change the library numbers.
8
PATCH LINK OUTPUT
This indicates the Output Patch library number that is
linked to each scene. When you store a scene, the number
of the output patch that was most recently recalled or
stored will automatically be linked with that scene. When
you recall that scene, this library number will also be
automatically recalled. You can also move the cursor to
the parameter boxes and change the library numbers.
Auto Scene Memory
Update
If the Scene MEM Auto Update check box on the Setup |
Prefer1 page (see page 109) is turned on, parameter edits are
stored automatically in a
Shadow memory
, which is available
for each Scene. This is called the
Auto Update function
.
If the Auto Update function is enabled, parameter edits made
after the Scene was recalled are stored in the Scene’s Shadow
memory. When you again recall the Scene, the contents of the
Original and Shadow memories are recalled alternately.
Therefore,
even after you recall the Original Scene mem-
ory, you can recall the edited version from Shadow mem-
ory to restore the most recent edits
.
If the “EDIT” indicator appears at the top of the display, the
edited version from Shadow memory has been recalled.
If a Shadow memory is recalled, the edited version is stored
when you store the Scene. (The contents of the Original and
Shadow memories then become identical.)
Display
Edit indicator
Original Scene
Shadow memory